Matt Wadleigh reports:
''Tucked away in a back corner on the show floor here at E3 is a booth not a whole lot of people are probably going to find. Deep Silver's booth, crowded near the back of the room with the rest of the smaller developers, is easy to miss when Ubisoft, Microsoft and EA are a stone's throw away, but I must say, the trip to their booth was one of my most memorable thus far. You might not know who Deep Silver is – and that's completely understandable. They're newly independent in America. However, you probably know the major game their working on: S.T.A.L.K.E.R.: Clear Sky.
Clear Sky is a prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl and begins with largely the same premise: you're an amnesiac who survives the disaster and you've been taken in by a band of survivors struggling to get by. Not very much of the plot was revealed to me as I watched the developer play, but NPC interaction is still an integral part of moving the plot forward. Talking with NPC characters and choosing which side you will take amongst the two major groups fighting for control of the territory is a huge part of the gameplay.''