Stardock CEO talks upcoming game and how it uses DirectX 12.
Deja vu :)
Exactly! Can we stop with such type of articles already?! MS, the only authority that we should listen, said in numerous times that DX12 will not bring big changes to X1 (mostly because is partly implemented in the current X1 API). Despite of this, we have 2 articles per day from dubious people or from people that have never worked with DX12. One such example is Wardell, a joke in my opinion, who gives constantly his opinion but doesn't have a clue. ( http://n4g.com/news/1713510... Could we stop already with these kind of rumours, as is becomming to much... People should understand that any benefits that could be brought to X1 would immediately be implemented, due to the fact that is behind in power and, most importantly, X1 is behind in sales. Thus, any benefits that DX12 could bring to X1 are already included in X1's API just to keep up with PS4.
@gfk342 why should they stop with these articles when you and people with the same mindset as you can just stop clicking on and coming to articles like this. the issue isn't with the article. your issue is with the excitement around it that's taking away from the attention of your console of choice. cut the crap and only stick to what caters to your topics of choice (and apparently anything microsoft/xbox isn't it unless it's bashing anything microsoft/xbox) GREATNESS BLEEDS GREEN GAME ON!!!
Why are you reading these articles if they are too much for you? Clearly you have no clue how software and optimization through updates can improve upon hardware performance, neither console is performing 100% as of yet.
@headblackman (+1 well said) This interview was unedited, unbiased, and even praised PS4's hardware a few times as superior. He gives reasons why MS has no data to share and offers theories based on how the machine is built and how the latest DX11 revision works on XB1. How people here can dismiss Brad when Phil retweeted one of his interviews is beyond me. Let me prove my point through an analogy. If I wrote an article about a Corvette and said, "It will be as fast as the Veyron if you put better tires on it." do you think the head of GM is going to retweet that?
I'm beginning to think Wardell works at Gamingbolt.com seeing as that is the ONLY site that quotes his words on a semi daily basis. Maybe Rashid ... 'IS' Wardell???????
@head Maybe the site should stop due to trying to maintain some sort of integrity. I mean last week, Wardell admitted that he didn't know what was in the Xbox, or specifically what DX12 would do for it, and if I had to extend that to something else, I'd say he probably doesn't know what's in the PS4 either. I can speculate as much as he can based on what I do know, but I don't have gamingbolt asking me twice a week my opinion. All I get is being called a Sony troll who doesn't know anything.
Listen you sony guys can't have it both ways... flip flopping all over the place. One minute you say they're just like pc's so we can just compare their cpu & gpu and say one is more powerful than the other because they're both x86 hardware like a pc. Even though MS very early on said that you couldn't compare them to PC's and listed the reasons why. "ALL" the Sony world did it anyway. Now when someone points out hey if it's just like a PC then it will get the same improvements a PC will get you all Flip Flop saying they're not like PC's. Make up your freaking minds it can't be both ways. I for one believe the MS engineers when they said "the machines are closer performance wise than you know and if you think MS is going to give up a 30% power difference to Sony you're crazy". Now why do I say such ridiculous stuff well MS already told us how so i'll break it down. The gpu & cpu in these machines don't sit in a vacuum and do all the work on the consoles they're only part of the equation. Also anybody who has coded even a basic game understands that resource management is paramount to achieving your goals. So what are you programming wen you program a game? 1) GFX 2) AI 3) I/O 4) Physics 5) Network code 6) Background data maintenance 7) Dynamic sound Each of these things have traditionally required processing cycles from the cpu, gpu or both. For instance Dynamic sound is known to take between 15-20% of a consoles cpu cycles. Physics have been known to bring a system to it's knees if there's a lot of dynamic destruction. (slow down city) So while it is true that the GPU in the PS4 can handle more raw cycles, it is also true that there are many other co-processors present on a consoles motherboard that handle other parts of the game. The XONE has a weaker GPU but has huge co-processor advantage bringing the systems to near identical OVERALL system power. The problem has been that to effectively use the co-processors you had to code to the metal because the MONO api in use on XONE doesn't fully support all the features. That is why Phil Spencer said DX12 will make it easier to do things that the XONE is already good at All you've talked about is GFX SO lets break down the total processing power of the entire console both PS4 & XONE processor power PS4 XONE cpu 102 GFLOPs 112 gpu 1.84 TFLOPS 1.31 co-processors (1) ~10 GFLOPSs (15) 400 GFLOPs ----------------------------- ------------------------ Total Processing Power1.952 TFLOPs(PS4) 182.2TFLOPs(XONE) In truth there's less than a 7% difference in total processing power of the machines it's just spread out differently. As far as the GFX are concerned we often forget that a game is made up of so much more... it all has to work. What DX12 does for the XONE is allow it to use those co-processors and e-sram efficiently because you had to commit considerable time to get the MONO api to get things done and some features simply weren't present in it that will be in DX12
The bottom Line is That at the end of a day there is more to a console that just the cpu and gpu and many things to be done that require processing cycles and with less than 7% real world difference in years 2-4 we will see the resolution gate put to an end and games begin to look and behave very similar on both consoles. For all of you saying that API's don't matter you're wrong and don't understand what they do. Software affect the efficiency of the hardware. Here's a basic example games written on Unreal Engine 2 compared with Games Written on Unreal Engine 4... same hardware huge difference in the results. Well why ... Because UE4 activates certain features of the hardware that UE2 doesn't and uses the hardware more efficiently.
I am so over this conversation.
An intersting interview and verbatim it seems, not a copy paste job.
Minute I saw the article heading I knew it was gamingbolt.
So you read the article? Its actually very interesting.... (it seems) The interviewer has not deconstructed the interview, choosing an agenda.. Sure, Wardell is selling his project, but this interview is actually balanced for once.... Maybe because all questions answered are not doctored. Edited for spellng
I have to agree, this is a rare thing a Gamingbolt article that isn't like having a sewage outlet coming out of your monitor. It's quite an in-depth interview, let’s hope they can keep it up.
People are still waiting for the cloud to be 3 times the power of Xbox one like they were told it would be from day one, and they still make excuses and defend it. How many years will they do the same with dx12 on the X1?
It's funny how Plus not having a AAA game available is ok since the PS4 has only been out 18 months, but cloud compute which is a new technology should have been up and running already. Perhaps people make excuses and defend it since it makes sense that a cutting edge tech like this takes time to realize. Cloud compute is something that will add to the Xbox One towards the end of it's lifecycle. Instead of new hardware being needed after a few years, cloud compute has the ability to prolong the consoles lifecycle. The same tech applies to the PS4.
Maybe they should have waited until it was closer to being ready before making it a big part of their marketing plan early on then. If they mentioned it once, made a statement about it once in a while, and said that one day, it'll be available to their customers, then it would probably get more respect because people wouldn't be expecting it do something that it won't do. I think MS has learned this lesson, which is why they don't talk about Cloud like they did in the beginning. They also don't really talk about DX12 in relation to X1, for what I believe is the same reason. On the other hand, they let their fan boy brigade do the work for them with DX12, but they should be a little more responsible with keeping expectations in check, because any reasonable person can see that there is absolutely no way that MS will be able to live up to the expectations we see here daily. I think MS has the ability to make things come to reality more than most other companies, but it's their timing with marketing which they tend to have faults with. I'm not sure if it's OK for a lot of people what PS+ offers this month. There seems to be a lot of discontent on the PS Blog about it. Seems a lot of people here weren't happy about it. I think it's OK, because Sony never promised AAA games all the time or every month. The only thing they've yet to deliver on PS+ so far that I'm aware of is DriveClub, which is a disappointment, but for my part, it just means they haven't gotten me to buy driveclub or a new wheel to play it, so for the moment it's more their loss than mine.
Morpheus was announced in the beginning of 2014. Since it hasn't released does that mean it isn't real? Clearly by now we would all have one in our hands if Sony was serious about the device. Same thing, right?
Ummm... Death... As for the not yet released morpheus , Gamers have experienced and played Morpheus in a real gaming Situation.... Its not a promise, It exists. As for the power of the Cloud ? Not the same thing at all. I know your a MS Fan, thats ok... But for fk sake, you can be as bad as the Sony FB's. FWIW, I dislike both... No rational discussion, Disagreeing for no reason.. etc... I so miss the old N4G... Most these comments here would end up in the open zone. As Ghandi Said.. "An eye for an eye only ends up making the whole world blind"
Gamingbolt should be banned
I would generally agree, but this interview is worthy.
^^^^^ Extremely funny AND truth! edit: I wanted to reply to uth11 above. Sorry.
Can somebody seriously do something about Gamingbolt ? I believe everyone is tired of these articles now.
I sure am.
Here it is right here...., Kurtis Simpson: That’s how it would seem. Staying on the topic of DirectX12 according to the majority of our previous interviews with other developers regarding the Xbox One, it seems like it already has a low-level API that’s similar to DX12. Do you think that DirectX12 will improve the Xbox One’s hardware that much given that it’s static, unlike the PC? Brad Wardell: It won’t have the same impact. There are a couple of things that are important in DirectX1 2 for Xbox One developers though. First of all Xbox performance is completely the result of the eSRAM feature and there isn’t a true or false thing with regards to one using eSRAM. You could use it well or you could use it poorly or somewhere in-between, and their API which is the current DirectX11 extension for the Xbox is really crappy for dealing with the eSRAM. That has resulted in what’s called Resolution Gate. I’ve never heard Microsoft just come out and, I mean they should just really come out and explain to people why they’re having problems getting games to run at 1080p. But maybe they don’t think their users will understand, basically it has to do with developers aren’t making effective use of the eSRAM API. So in DirectX12 they actually threw it away, they threw away the crappy one in DirectX11 and they’re replacing it with a new one. So that’s pretty huge. They also released a new tool, it’s this optimization tool that will actually algorithmically try to come up with an optimization for the developer. So instead of the developer trying to hand set-up what uses eSRAM, they have their own app to try and do as much of it for them as they can. Third, DirectX11 still serializes stuff from the developer to the GPU. It is low-level but the fact is as low-level as it, it’s still serializing a lot of GPU calls. So it won’t be anywhere near…you won’t get the benefit on Xbox One that you’re getting on the PC. It’s completely different but you are going to get a substantial benefit. The part I think that users will care about is that it should address the resolution stuff for most people. That’s what I think is the most glaring thing that people are upset about. But it won’t do anything magically. The developers still have to use it, it’s not like your old games will magically be faster.
So the best we will see is the resolution gate end... That's perfectly fine with me! Im not expecting 1,000,000,000 poly count magical unicorns, but if "More" games run in 1080p because of it, I will be content :)
It won't end but it should get better. The hardware of these consoles can never change which is why you won't see a major boost to the systems due to an API update. Very interesting interview by gamingbolt. They really need to post more article like this instead of the usual rumors from job posts.
I somehow knew this was a gamingbolt article even before i clicked it
here's a little hint if you don't want to read gaming bolt articles look for the little gamingbolt.com and don't read it , instead of whining like a bunch of little girls because its a dx12 brad wardell article .
As usual, you add something very constructive to the conversation. /s
That'd be great if we inevitably didn't see what he says in these articles used as arguments in other DX12 article's comment sections. On top of that, a lot of what he says get's twisted around to mean something it was never intended to mean, particularly by gaming bolt. I agree that people shouldn't go read articles from sites that have a history of hit-mongering, but just because we avoid them doesn't mean that we aren't susceptible to having to deal with the content of those articles, and I can say from personal experience, I end up hearing what he has to say in these articles without fail. It does make it extremely hard to have any kind of rational discussion about DX12 on here when people have this one devs quotes ingrained into their hype nodes, and no one can disagree with him, or even clarify what he says without becoming some annoying troll.
How interesting, According to this Dev, Dx11's API instructions is not collaborating well with Xb1's Esram so this is the REAL REASON why xb1 having trouble with 1080p res in their games? Devs & hardware limits is not the prob? MS own API is crippling it's performance? Man, this gotta be hurting Microsoft's pride something fierce.
Whatever anyone says,Ashes of singularity has really impressive numbers.They are really pushing CPU,I mean 20k units each with its own light source(wow) and each unit can be controlled!
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