Chris Charla on promoting [email protected] titles and why the infamous parity clause isn't a big deal
And out comes the truth from [email protected] games director: "What we've always said is that we can't talk about the clause, developers should get in touch, but the reality is if a developer gets in touch and there's a situation where they can't sim-ship because they just don't have the resources to do testing across three consoles at the same time? We totally get that. And that's no problem." That's fair, and good to know
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