An Interview With Richard Lemarchand

These days when people think Playstation exclusive, Naughty Dog and their Uncharted series invariably come up as one of the new flagships. The story of a contemporary, globe trotting, treasure hunting, pirate killing explorer is the new icon for classic high adventure in the gaming medium. It’s also got some of the best writing and snappy acting ever seen outside of a Hollywood film. But what does it take to get that level of storytelling into a game, and why does it seem so difficult for other games to do the same thing? At the Montreal International Games Summit, where he gave the introductory keynote, we sat down with Richard Lemarchand, Lead Game Designer at Naughty Dog to get some insight into one of the leaders of compelling, accessible storytelling in gaming today.

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