Extra Punctuation: Alternatives to the Glut of Metroidvania-Style Platformers

Ben "Yahtzee" Croshaw:

Is it me, or is there a bit of a Metroidvania glut in indie platformers at present? I know I shouldn't complain, since things might change and I actually like Metroidvania-style games quite a lot, and I know that the traditional level-based structure came largely out of hardware limitations and that these days there's no reason not to have a huge open-ended world, freely explorable and interconnected. But Shovel Knight had a traditional level-based structure and it was really good, so before everything descends into all Metroidvania all the time, maybe we should think about the benefits of the alternatives.

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