All Information Looks Like Noise – Soul Axiom Preview | GIZORAMA

Tim Allen, GIZORAMA - "Atmosphere is one of the hardest things for a game to get right, and yet one of the most rewarding things to be included if done correctly. Too many games fall into the trap of “growling monsters just off camera” or “icky rusted environments” for either approach to really be effective anymore, so it’s pretty refreshing when a game manages to create atmosphere and mystery while providing a fresh world to experience and explore. If the early preview build of Soul Axiom is any indication, it’s up to the task – and admirably."

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