But does that mean it's a shorter game? Not at all.
Story lengths are always different anyway. So there is no reason to complain.
Never understood how story length matters. If it's an amazing story isn't that good enough? If a game's story is only 3 hours long but the story was the most amazing thing in my life, did I really get the short end of the stick? I'd like to think not.
From a video game perspective, if your story lasts only three hours, it would be bad for me. Because, first of all, both your game and story would never develope properly, it's just not enough time. Or if there's really a game that lasts 3 hours and has both good story and gameplay, you should tell me its name.
I was saying that length for the sake of example. You're taking it a bit too seriously :P Gameplay can develop just fine in three hours, Shovel Knight comes to mind. And story can too, To The Moon comes to mind. Both are a little less than 3 hours (in my experience) and are both good for what they do. I don't know any specific game that has a really great mix of both in that time span. Story length is entirely separate from game time anyway. The story of Super Smash Bros Brawl takes about 8 hours but I easily clocked over 2000 hours into that game (I was a very lonely high schooler haha). There may not even be a game that meets the fake 3 hour criteria but like I said, it was just for the sake of example.
Wasn't that serious, either. Just want to emphasize that polishing both story and gameplay in a video game in a short time-span it's not that easy.
Not many games like this for any console. Can't wait to play.
* People realize the MAIN STORY is still going to be like 40-50 hours right ? The side stuff should take another 200+ hours.
But still, the good thing is, the game is open world. You can explore everything, which in my opinion is good enough for me to purchase this game. As a matter of fact I was impressed when I saw this game running on Wii U, the system is really capable of running open world like this. So, I wonder why the 3rd party devs aren't giving a fvck about this system.
I'm certainly getting the game. Love Monolith Soft, and still hope for a conclusion to Xenosaga. As far as why other companies ignore it, it's because the software generally doesn't sell well on the WiiU. Until significant AAA games can achieve that, they won't have the publisher support for those types of games. As of now, only Nintendo released games tend to really have any sort of impact.
Devs probably get leery of the WiiU because of the lack of support Nintendo fans give games like Watch Dogs or Call of Duty. So other 3rd parties see that and say "Ehhhh no AAA game for this kid console."
Both Watch Dogs and Call of Duty were brought to the console the wrong way: late, with no advertisement push, and content missing from them. If they couldn't make the Wii U versions good enough to draw people who usually love and follow games like these into getting a Wii U, then why should they expect Wii U owners who bought the system for good exclusives to support them? Or for that matter, why should they blame Wii U owners, especially since most Wii U owners already have other consoles alongside their Wii U, specifically BECAUSE they know third parties don't do great jobs on their multiplats for Wii U and that they need a second machine for versions of those games that are actually done right? If they kept making great games without giving up, like they've done for every other console even before they HAD big install bases, maybe they'd actually get the fanbase to trust them enough to support them. That said, Nintendo needs to contract more games for the system from third parties. Not ports, just straight up new games, or at least continuations of some we miss. How long have we been asking for a true sequel to Super Mario RPG, for instance? Get Squeenix on the phone, Nintendo!
@wonderfulmonkeyman Nintendo wanted a sequel to SMRPG on N64 but SQ refuse and Paper Mario was born. Apparently SQ refuses to developed for N64 after FFVII was ported to PS1 in the awake of Sony bidding third parties. SQ hasn't made a worthwhile JRPG on a Nintendo console since Chrono Trigger and FFVI.
@wonderful What about Black Ops 2? That released nearly same day as other platforms and still sold abysmally on WiiU. I'm not really blaming Nintendo fans. It's just a fact that a lot of them don't buy or play CoD. It's outrageous expectations from devs that I'm blaming. They expect the same sales from WiiU as PS3 or 360 despite those clearly had established sales and brand recognition in homes before WiiU was even a name. Along with almost no marketing for the WiiU version. They have been doing that with games like W101, Smash 4 being done by Bamco, SMTxFE, Bayonetta 2, and Hyrule Warriors. Dude, I so hope SMRPG2 becomes a thing. I'd get that day one, no questions asked. @Otaku what about the Bravely games? I heard those are good.
@RmanX1000 I meant as far as NES-Wii U goes not Handhelds since SQ supports those heavily with JRPG FF, KH, DQ, TWEWY, Bravely Default and more but refuses to with big successful games on N64, GC, WII and Wii U. Sure FF Crystal Chronicles may have been something but nothing amazing.
Good. The first one, with side missions included, is so damn long I never got around to finishing it yet, and I got it when it first released in the US.
Yeah. All those fetch quests really ruined the pacing.
This might actually be a good thing. One reason: more customization. It was mentioned in a previous article that one of the rewards gained after beating the game once, is the ability to customize your look separately from your equipment. So if you love the stats of something, but don't like the look of it, you get the option to wear that gear while choosing something different cosmetically. One question does remain, though...how is the after game done? Do you start from the story's beginning again, or does it just continue from slightly before or after the final boss with the new perks unlocked? I think we need to investigate this, about a week after its been out in Japan. Surely some crazy Asian will have blazed through the game by then just to see the end perks.XD
I don't have a problem with that. I still haven't beat the last one. I think I am about half way through the game. I just need to start playing it again.
In the same Iwata Asks, he also said that the game will be about 5 times longer than Xenoblade Chronicles AND he said they did roughly 30 times more work making the story work with the world
"roughly 30 times more work making the story work with the world" What does that even mean?
Interconnecting quests and stuff. Not really sure to be honest, but that's what he said :P
There seems to be different types of quests: Story quests have required conditions to be met in order to accept them. Kizuna quests can only be accessed when the affinity between characters reaches an compatible state.Once achieved, you can access heart-to-heart-like moments like in Xenoblade 1 to build affinity even more. note: You cannot accept Story and Kizuna quests at the same time. Once you accept either one of these quests, they cannot be cancelled. Normal Quests are given by NPCs around Neo Los Angeles and out in field environments as well. Apparently, Xenoblade X has even more of these types of quests than the original Xenoblade did... which were over 400. Simple Quests are listed on the Blade Quest board. You can accept up to 20 quests at a time. The star ranking of these quests indicate their level of difficulty to complete. The board will change,offering different quests every time you check it. There is also paid DLC-exclusive quests. It includes a total of 30 quests, 4 fully voiced new playable characters (3 guys and 1 girl), 3 new mechs, new arts, a new weapon called multishot (apparently for the mechs) and something called fashion equipment mode. This DLC comes out May 8th in Japan.
If you really wanted, you could beat Vanilla Skyrim in a few days right? So, it's about the same. Because if you explore the world and side quests and things then you should still have tons of time in the game.
Yeah, but the game could be full of loads of side quests to make up for the shorter story.
Because Xenoblade fetch quests are so fun.
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