CD Projekt Red have just given us a sneak peak at The Witcher 3's world, but can its huge world and tight narrative be a perfect match?
The same way they did with the past two games.
Past two games weren't open world.
Agreed. Gave me the lolz. Its a legit question and I'm curious to see just how they actually pull it off. The witcher series doesn't have certain things that would actually build a world like the Elder Scrolls series does so I want to know what was added but only when it releases, yo boy wants zero spoilers. I want to be surprised.
Goodbye world. Witcher 3 is almost here. And then Batman.
CDPR have a great way of keeping the player upto date with the story, charatcers and events in the world. I don't know if it will be the same, but in previous games every character you meet has a character bio page. Their page gets updated with quest summaries as you complete quests that invovle them. The quest log in the game also gets updated really well as you progress through the story. In this way, at any point in time you can keep track of who you've met, what their motivations are, and where you're at in terms of the overall story.
i hope its not overcrowded with meaningless side quests like DA:I was just to give you more to do. The story is the main draw for me with this series so fingers crossed the open world hasn't made them lose focus on there main strength!
With the amount of smack cdpr has talked about fetch quests, I'm expecting some truly amazing quest lines.
This is CDPR not EA, expect a game with alot of meat on its bones.
Got to agree mate, i shouldnt have compared them tbh! this will be leaps and bounds ahead of DA:I :D
This could be the Red Dead of this generation and I don't say that lightly. I also wonder if it'll be the real end of the franchise too.
No...this could be the Witcher of this generation.....
"Dat gabe me duh lollz!1!"
I hope they can keep the gameplay tight and interesting. The danger of open world games is that the player tend to farm XP from side quests and simply roll over the mid and late game.
Games don't need to be linear to tell good stories so I don't see why this is even a question being asked. Most story and character building takes place within cutscenes or in game narration (audio logs and whatnot), both of which can occur in an open world game. It's simply a matter of controlling when they happen.
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