Kotaku:"Sometimes I feel like there are two Alan Wakes: There’s the game that actually exists, and the game that lives in our collective memory."
"Alan Wake’s flashlight adds a new layer to the established formula, compounding the decision-making process in a nifty way. You can’t damage enemies until you’ve burned the shadows off of them, which basically means enemies all have shields. Lots of games have shielded enemies, but in most games, shields are just “more health.”" Alan Wake stole that flashlight idea from Obscure in which Obscure stole that idea from Alone In The Dark. Such a classic game, its really great that horror games are taking inspiration from each other.
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