“Proper story’s supposed to start at the beginning. Ain’t so simple with this one. Now here’s a Kid whose whole world got all twisted, leaving him stranded on a rock in the sky. He gets up. Sets off for the Bastion. Where everyone agreed to go in case of trouble. The ground forms up under his feet as if pointing the way. He don’t stop to wonder why.” – Rucks, Bastion
Those lines, spoken by Rucks, are the first thing you’ll hear in Bastion, Supergiant Games’ 2011 debut title. Rucks is right – most stories start at the beginning. Bastion’s starts at the end of the world. You play as the Kid Rucks mentioned, who has awakened to find that the world he knew is gone – shattered by a cataclysmic event known as the Calamity.