Gary Hartley Writes: Chapters feels less like a game based on snap judgment and harsh morality that more or less leads to the same destination with slightly differing landmarks and seems to be happier to punish us for trying to be merciful. Or for being ruthless. Or just for being -- choices and consequences all stack up to shape real meaning reflected throughout two distinct worlds featuring two distinct personalities. You can’t accuse Ragnar Tørnquist of lacking ambition. You can certainly laud him for living up to his lofty goals thus far.