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Crypt of the NecroDancer Review | GodisaGeek

Adam Cook: "Why in the name of bloody hell has nobody thought of this before? A rogue-like dungeon crawler that removes the freedom of movement, and ties the player to a beat. Even then, it goes further than it probably needs to, as every enemy encountered has a unique pattern moving on the beat that requires you to learn and approach in a different way. It’s simply one of the most creative takes on a genre I’ve ever seen, and I’ve seen a lot of games."

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