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Mortal Kombat X Review | Actiontrip

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I haven’t played a Mortal Kombat game since I was in high school, and that was Mortal Kombat II for the Game Gear back in 1993. Yes, that does show off my age quite a bit as well as show just how out of it in the realm of Mortal Kombat I am. I used to play many fighting games, but for whatever reason, I fell out of the practice. After seeing Mortal Kombat X at E3 this last year, I was interested in it for the first time in, well, let’s not count the years. Something about it said that it was more than just a simple arcadey fighting game with completely brutal Fatalities. Don’t get me wrong, the Fatalities are incredibly over-the-top brutal and graphic, but Mortal Kombat X does go deeper than your typical fighting game. In fact, it’s the first fighting game that I’ve seen explore a real backstory in the game itself and do it very, very well. In fact, the story mode of MKX is one of its strongest suits. It’s a shame that other features keep the entire game from being as great as that one mode.

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