Much of the criticism of visual novels is that they’re simply books piggybacking the video game label. If you wanted to be really juvenille you might even call them picture books. And indeed, if I was going to read a story with line after line of text, I’d probably just grab something from the bookshelf. There is little denying however that a visual component lets games like Tokyo Twilight: Ghost Hunters communicate more than words allow. Instead of imagining a character’s reaction, I can not only see what they say but their expression too. There is merit in making your story a visual novel, and Ghost Hunters is anything if not that - as well as a few other things.