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Building Better Worlds: Pillars of Eternity

Kicking off the first in a regular series looking at some of the best examples of worldcrafting in videogames, Chris Corbett looks at Obsidian's spiritual successor to Baldur's Gate, Pillars of Eternity.

"Many games strive to make convince you that their world is real, and come off feeling forced. Eora simply is, the product of a confident developer working at the peak of its ability.

You don’t simply play Pillars of Eternity; you live it."

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