A modder named Nerd of Prey on the popular online modding community Nexus Mods has released a mod that teases Valve’s recent introduction of monetization to the Steam Workshop.
Hope Valve ends this crap immediately, let us donate, stop being greedy. You already own the digital PC games market, this is damaging your brand and with SteamOS, Steam controllers, SteamVR and Steam machines on the way the last thing you need is a tainted image.
It is all about corporate greed! Especially since, from what I think I have read, Steam only pays about 25% of the revenue to modders.
Yup, Steam gets a 75% cut, and on top of that, you need to sell 5 purchases first, of which Steam gets 100%.
Considering that every gamer buying the mod, purchased a copy of the original game before, taking 75% is indeed greedy. But I want to add: The 75% are split between Valve and the game developer. Ratio unknown.
Hammad actually you need to make 100 Bucks worth of sales before valve will give you money, if you dont make that goal valve takes it all.
They aren't stopping you from donating. They haven't done anything to impede anyone in anyway. They've simply created a way for modders to get money in a different way, if they want. Setting a price for their mods is completely optional and there are still tons of other sites where you can get free mods. And if you accidentally buy shitty mods, you can easily get a full refund within 24 hours. I really don't understand people's problems with this at all.
1)Valve taking money from modders (75%!) 2)No system in place to stop stolen mods 3)No system in place to limit low-effort mods 4)Overpriced "micro" transactions. 5)No guarantee that the mod will be patched if an update happens. 6)Modders lose rights to their mod after uploading. 7)24 hour return policy which does nothing to ensure that a mod is compatible. 8)Errors may only become evident days after "purchase." Not even a minimum guarantee of Quality Assurance. At least developer-produced DLC is expected to have gone through QA. It's a huge problem. Sure, Modders dont *have* to do it (yet), but many will just in hopes of getting money, because who doesn't like money? There's no going back once you submit your mod though, steam then owns it, makes majority profits on it, and takes no responsibility for its quality etc. Many mods can't work properly in conjunction, which you won't necessarily discover within 24 hours. What if a mod fails to work properly after a new game update? Steam certainly isn't going to start patching every mod. Modding has been and should continue to be an altruistic activity.
@xander70769 Usefull info, thanks! I like the idea but this is a bad and greedy way to do it
" let us donate, stop being greedy " The modders don't need to actually put them up on Steam... "You already own the digital PC games market" Nope. Origin, GoG, Amazon and other sites exist that sell digital games... You don't need to charge for mods, you don't need to pay for mods, you don't even need to put those mods up on steam nor download mods from steam... This falls into the entitled, cry baby of first world problem issues. I can't even call it an issue lol. Its 100% a matter of choice......
Why is the system there if not for greed? This could have been a great tool for modders to receive money for their work, hence encouraging modding. In the end it will only drive modders away from the Steam Workshop and bringing us back to looking on the internet for mods
http://www.nexusmods.com/ga... The best and only site for mods before valve jumped on the bandwagon.
This mod is brilliant! Now... I do understand that there are some modders out there that have poured blood, sweat, and tears into their work, and they deserve something in return... But what people probably don't know is that these extremely talented modders are most likely using their works for their job resumes. Meaning that they ARE getting something in return! A potential job!!!
Damn, Valve. We used to be cool....
its like "Where is your god now!??"
Valve just went Emperor Palpatine on us. And we're Anakin. This is what happens when you let one company get such a strong grip on a market. Now they think they can get away with anything. And they pretty much can, since they are holding a loaded gun to all the games on your steam library. Don't agree with our policies? That's fine, we can ban your account and you can find somewhere else to play. Oh what's that, we stuck steamworks in most games, even disc copies? Guess you just have to agree to what we say. That's my take on it. I'm not giving them another cent. It was bad enough they shoved the DRM down our throats, and several situations I've personally had. This just pushed me over the line. Here is the link to the petition if you want to sign. Which you should man if you love PC gaming :) https://www.change.org/p/va...
And that is why I always said DRM and digital gaming was bad. But alot of gamers continue to drink the corporate kool aid. I don't care how "cool" Valve is, once they get control of the market, it all goes downhill. Where were those dirt cheap new release games you were promised guys? Did they not tell you that the reduced production costs with digital would lead to lower prices?
So let me get this straight. A person makes a mod for a game. Gets free hosting through Steam and make absolutely no money for it. So Valve sees that the mod community is getting crazy big. They give the modder the (totally optional) ability to charge for their mods. So that they may generate some actual revenue for their hard work. In providing a hub for their work and compensating the developer of the game they take 75%. The modder is piggybacking off the games assets and the mod itself wouldn't even be able to exist without said game doesn't seem too unreasonable. If someone wants all the money they can make their own original game and stop mooching off someone else's work. Or just release it for free. To me it doesn't seem like Valve is the problem. They problem will be lazy worthless mods and modders. Then again its easier to hate a company than to hate the people in the community making crappy mods and overcharging for them. Right?
Okay, ignore this comment, misread your post.
I agree but most on N4G are just not that bright. This is 100% a choice and the mods being made are licensed from Bethesda, those modders don't own the engine. Hell this is a good thing, no one needs to charge for mods if they don't want to and if they want all the profit....well go out and actually produce their own damn game. To expect 100% profit for content for a game that isn't your own is a joke. Mind you, they already can sell their mods on other sites if they wanted to, Steam isn't the only place to buy mods... Modders don't need to, consumers don't need to. No reason for anyone to get mad as its a choice, neither party actually needs to support this if they don't want to, the option is nice for those that are actually trying to get into game development.
"most on N4G are not that bright" speak about yourself much... while i agree that there is a lot of fanboys on this site, tha doesn't mean their stupid.
You realize that's not the point of allowing mods to be put into a game right? Mods sell a game. Devs allow mods, and sometimes they don't, it's their choice to put it into the game. With the way this goes you could create no content at all like in the article above and actually profit off of it and screw a community over... hurting the devs for allowing such things. And then, Steam will take 75% of the revenue of said money, because they are the ones allowing this to go one. Where people will see they can profit and cheat to earn some money and Valve will allow it to go on. Before it was a system that was not broken, so why change it??? When it only helps the greedy, like Valve is now. Valve created a hub that cost them next to nothing so they can profit off of others hard work.
Okay a couple of things. 1. 25% to the creator That is more than what any developer from the games company will make, it's also more than what your average object modeler will make if they sell their assets online. if someone buys your model from a site like turbosquid you will get a 1 time payment no matter how good the game does. This will lead to you have a big gain. Valve will be making money yes, but you will be using their hosted site, their service and their advertising systems. And without the game in the first place you wouldn't be selling the mod, let alone making them. 2. What if someone makes a crappy mod. http://steamcommunity.com/w... You can refund it within 24 hours, similar to how when evolve came out, Valve let anyone return the game up to 48 hours after release because of how buggy it was. 3. Why do I have to pay You don't, the mods pricing is up to the creator, So if they want to make you pay it's on them not steam. They can still list the mod as free and ask you to donate. So all in all it's really a win-win since it's a option and not a forced feature.
the modder does not receive the full 25%. valve gets 75% of the cut which is awful i think. this shouldn't even be happening in the first place.
Good luck finding someone willing to buy your models and creations then. The amount of advertising you would get from something like this far outreaches using a base site or trying to sell your stuff to a developer. This is actually probably one of the best things to happen to people who want to actually make a living off of model and asset creation. *disagrees* the only reason you people disagree because you might actually have to pay for something for a change, none of you donate to content creators so stop pretending you do.
Disagreeing with your comment illogical.
So many misinterpreted facts. 1. Valve does not pay anything to the creator until they have sold 400$ worth of downloads. Even then they only get 100$ out of it. Did you also know they are getting paid in Steambux? So making a living off this is not possible given the economic setup. 2.What if a modder releases a borked update to the mod a week after you paid for it? Why should we gamble money with random people who's only background is sex mods on nexus? 3. The biggest reprocussion that I've seen from making this whole thing exist is that now I'm hearing developers are considering charging for the once free devkits used to mod. I can point fingers at Epic games for starting this assinine trend, but at least they made Unreal 4 free. This whole thing literally only benefits valve and the other businesses and the only reputation the mod creators have been getting is negative ones so far. People like you are the problem, thankfully you're in the minority of people who would defend this as that petition is sitting at a good 50,000 supporters atm. Valve and any other company should not profit off other people's work, that's the end case. Even if you wanted to donate directly to the creator well http://imgur.com/9jFZkwP and Valve has literally given the ok to mod creators to use other people's mod assets without permission from them.
I'm in the wrong for supporting a way for people to make money off their creations.. cool, I'm glad you are a communist. :)
@Nio No, you're in the wrong because you only see what Valve says it's doing instead of what the actual truth is, lacking common sense. No amount of strawmans can defend turning a free time hobby into commerce.
i can't stop laughing
Screw value. I'll stick to origin.
Maybe an ex-EA exec came up with the plan to turn gamers towards Origin?
That is no better, best bet is too not buy any game that uses DRM on PC, get the console version. Games like The Witcher 3 can be bought on PC and you own the game.
Valve has really done goofed with this one there are so many pitfalls they are gonna have to avoid with this on top of the fact people hate it.
" 6)Modders lose rights to their mod after uploading. " Is it just me or should this be the thing that gets the attention not the bit about Valve getting most of the money. Valve shouldn't be allowed to just take your mod from you. -assuming its true
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