Skyrim modders can now make cash from their creations, but not everyone is happy about it. IncGamers looks at the problems that could arise and the community response.
Mods are becoming like paid DLC now. Such a shame. These modders were making mods to demonstrate there creative talents and ideas. There was a since of real passion and dedication to the source game with some of them. Now everyone is going to flood the workshop with crappy mods in hopes of making a quick buck. Such a shame.
the worst part is modders are not obligated to fix there stuff nor give back refunds, I don't expect this to take of when so many mods use stuff from other mods.
There's a 24-hour refund period
when you include money not much good can come about. we already seen the mess that occurred with diablo iii once they implemented the marketplace. i like the idea of rewarding modders but this is going to be a severe case of trial and error.
Then don't buy a crappy mod? I'm sorry but once again like most other DLCs you are not obligated to buy it. If it looks like crap, then it probably is.
have you actually used mods? cause sometimes there are compatibility issues especially when multiple mods start being added. so you would pretty much be wasting money either way http://www.nexusmods.com/sk...
I have a solid 79 mods installed on skyrim as well as I'm authoring a few weapon packs myself. So yes. I'm familiar with mods. But no it's in my best interest as a modder to make sure the customer support is good. If my mod for some reason doesn't work with Better Water... well then I can kiss a good 99% of the market goodbye. It's on me to make a product people actually want to buy.
all hail the PC MASTER RACE! oh no...DLC? now paid mods?? NOO.... http://www.nooooooooooooooo...
This is on Steam, for one game. I can still download every mod for every game ever released for free from the past 20 years... nooooooooo LMAO salty boy OT: I see nothing wrong with this, some poeple can get paid if they wish (can even give them the ability to do their passion full time) while many will continue to give their content out freely. These things can coexist. Open platform means open.
I'm salty? Why? It needs to start somewhere and if this is a success, you can bet your master race ass every other games after this will follow suit.
It's a tricky situation because a lot of mods ARE better than paid DLC. It's very rare to come across DLC as good as some of the total conversion mods out there (just check Skyrim, Fallout or GTA IV for examples). However, compensating modders for their content creates all sorts of copyright issues (as evidenced with the early goings of paid mods for Skyrim) and it could ruin the creative modding landscape in place of a capitalistic landscape where mods will be designed to take the place of DLC. I wish there was a way for modders to be compensated without it turning into greed factory.
I'd say that there is. A donate button would alleviate the issue.
Exactly. I'm not against paying for them, but there needs to be (and may be) an eBay style rating that's legit. This way you know what the best are. And, now you will just have to be smart about it. It will most likely pan out fine, as many modders will rise above others. Eventually, you will have to work your way up without making much before you actually do.
It seems that Valve is extending their experience monetizing mods from their MOBA games and Team Fortress 2. It's bound to happen sooner or later. The real question now is whether Valve will be able to provide sufficient control to avoid all the potential pitfalls of exposing this system to rest of the Steam games out there. At the moment they seem to be cherry-picking which game dev/publisher to use this paid mod scheme instead opening the floodgate to everyone out there(remember what happened when Valve allowed devs to discount their games anytime they want?) while the curators system and user reviews they introduced last year could be a powerful tool in the long run. Valve could enforce the paid mod system onto big game devs that need constant content like what they are doing with MOBA devs and TF2 while a donate button for smaller ones.
if you actually read the details moders gets 25% of revenue after you make a certain amount of money otherwise valve keeps it all and other messed up stuff. steam and valve area a good example of why competition is needed I hope GOG can take them to task.
I think Xbox live will compete with them, they are slowing moving the service over to PC. They need to make it's online gaming free though to compete with steam but they will probably still have their "Gold" service.
Your having a laugh right? MS will never lower there prices to be as low as Steam, in fact i see MS trying to raise PC game prices to be in line with console game prices. ea already do this with there scam service origin. Live will never compete with Steam or GOG.
Xbox Live is confirmed free on PC.
Make a donate button. That's all.
apparently steam is removing donation links https://archive.is/nfQDj#se...
This won't end well. It is nice to support modders but including money into modding will ruin the entire experience. There will be less modders as reputation will be needed (you are not going to throw down money on a new modder over someone who has consistently delievered) to succeed. Also adding money means it is open to exploitation (other valve services have proven that point)
Modders who work their ass off and do a good job without a doubt deserve to be compensated. There does however need to be some quality control and a form of regulation. It's a lot to think about and manage...hopefully Steam can get on the ball.
-Pay for mod -start game up, mod works fine -week later -update released for mod -Breaks compatibility due to other mods installed -can't get a refund due to the 24 hour limit Even if you get a refund Valve still gets all of it back because it goes straight to your steam wallet instead of your bank from where it came from. This whole thing was designed so valve and *insert developer* could use the workshop as another revenue avenue. The mods that are currently up on paid are from well known modders that were approached by valve a month ago and judging from the backlash everywhere most of them have lost all respect from everyone. That petition is just about to hit its 15,000 signature goal after 10 hours. Also Faalskar was uploaded today because Bethesda removed the 100 MB limit and guess what, its free.
Seems everybody is talking only about that there are paid mods , you should be more pissed that by ''supporting modder'' when in reality you are supporting valve and their shady buisnes model when they are taking 75% !!!! of that ''support money'' and even remove modders donate links . THIS pisses me the most
This is just another way for Valve to make money. If they cared about the modders then they wouldnt have removed the donation links. Valve should help these modders get noticed by developers if they were talented enough so they can get jobs in the industry. I know about 3 or 4 of the 12 people who made Cities Skylines were modders for other Paradox games.
Modders only get 25% of sales.
And they can't get any of the money until it totals $400 in sales. Essentially, if your mod doesn't even sell that well, you won't see a penny of it but Gabe will be using it to buy his gold plated shark tank.
it's disingenuous to title the article "should modders be compensated" when modders get less either than the publisher or valve, AND the issue is much more complicated. better to say "should valve monetize modding" etc
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