Jesper Nielsen, one of the DICE devs working on Star Wars: Battlefront, replied to the overwhelming criticism against the studio.
I'm not that interested in the game, but the game will sell like crack because the Star Wars name. The name Star Wars sells itself.
There are a lot of Star Wars games that didn't do well and a lot of people don't know about them
Yeah, Battlefront is actually one of them. It never was this crackin' game in terms of quality, DICE has the potential to make it truly big
Or completely kill any momentum for it
@Slaughter DICE might revive Battlefront not kill it. After ten years rigor mortis surely must have set in...
I long for the days of Lucas Arts.
If it's Star Wars in will sell well. It doesn't need to sell 5m to be considerd a great seller. I would say almost all star war games sell atleast 1 mil across all platforms.
I don't understand why DICE would get such hate, but it is the internet after all. I recently got a fresh reminder why I don't like playing online against strangers. It seems behind anonymity most people are assholes. I haven't built up enough good people on my PS4 friend list to cover the games I play. I look forward to Battlefront a lot, but I will most likely only play the SP part because of this reason -- unless I happen to find enough good people to play with on a regular basis. I played MKX online today for the first time, lag was horrible despite having a very fast internet connection and properly set up ports. I am also new to the game so I got beaten -- I'm competitive but I have no problem accepting a loss, no big whoop but as we got back to the team menu, the guy said "he barely got a punch in, look as this guy rage quits, then I was called a "fucking f*g". Completely unprovoked. This is the norm, and these are the same people spewing hate over DICE without considering the people who are working on the game. I don't blame the Mass Effect guy for leaving the industry, it's shitty. For my own sanity I avoid reading social media. I contribute because I hope someone will see a positive voice, but I don't read. If I worked at DICE (I've been offered a job there a couple of times but don't want to move back to Sweden), I would stay away from all social media and just do the best work I can do.
I'm with them. Fuck all these whiners and spoiled people who haven't nothing better to do than whine about everything.
Most weren't marketed very well. The good ones tend to do very well in the long run, while the crappy ones that bank on the name go forgotten.
?? Very, very incorrect. I'm sorry but games sell well because they are quality games. Folks don't just go around buying games just because. DICE is a great team, Star Wars is a fine license, they will buy it because it will be good, not purely based off of Star Wars, I'm sorry but where were you years ago when Lucas Arts closed down? Those games sell good too? You could have the Star Wars IP...doesn't mean you'll make lots of money.
Here people are convinced that DICE is a shit team.
"?? Very, very incorrect. I'm sorry but games sell well because they are quality games. Folks don't just go around buying games just because." I completely disagree with you. Star Wars Battlefront has a lot of hype associated with it. Hype can be a powerful tool to sell games... and we have a recent example of that. The Order 1886. If you want more examples: Call of Duty, Assassin's Creed Unity, Duke Nukem Forever... all those are successes in sales due to hype, not quality. If you think only good games are best sellers and bad games don't sell, you are quite naive. Star Wars Battlefront can be a great game or turn out to be a big pile of crap, doesn't matter. It will have strong sales because of the hype. Sony's exclusive promotion of the game will also help.
"Folks don't just go around buying games just because" Sorry but disagree with that. I see people do just that daily.
No people do not buy quality. There are plenty of fantastic games that struggle to sell while candy crush makes billions
Dice is a good studio, the problem is EA is the problem and Dice gets the heat. If EA bans peoples accounts because they complain the game is broken, Dice gets the heat for a broken game but why is EA treating gamers the way they do? I hope every developer is like Dice and very passionate about their product and feels hurt when they find it's broken, if you treat gamers good then we open our wallets up more. I am excited for this game but wish there was a campaign more than space battles.
"Since the Star Wars: Battlefront reveal, the development team has been targeted by a lot of negativity" Yeah because first impression wise despite being a new Battlefront something we all wanted and dreamed about, the info we have at the minute doesn't sound like the Battlefield we wanted. They've changed the way it works and have cut things out which would of advanced the franchise like full of space battles to space to ground battles and even a proper campaign mode. Then you have the fact the classes are gone which were Battlefronts thing meaning it *COULD* end up having loadouts, perks, killstreaks....making it like any other multiplayer game where it's about what you've unlocked not your skill. In a way the negativity should affect the team to make the game better before release. I'll be saddened if gamers can easily take Battlefront 4 apart (with honest legit reasons) but won't do it to Battlefront because it's Star Wars or the game they've been waiting years for. "We’re not a group of heartless robots that just want your money" https://www.youtube.com/wat...
I don't really see how space battles would make sense since this game is focused on ground combat. Making space battles interact with what's going on in the battlefield would be a nightmare, and how do you even target something that's in outer space? At least there'll be ways to take down the airships. Plus, Battlefront never truly had a proper campaign. There'll be a game made by Visceral if you want a single player in the Star Wars universe.
The idea of focusing on ground combat is the insane part for this Star Wars game. Star Wars has a rich vehicle history and it seems DICE have limited that down to just the tie fighter and the X wing (bombers have to be "called in" and the ATAT is on rails). The way Battlefront 2 did space combat was to emulate the ground war but just in a vehicle only focus. It worked well. They only needed to expand on this idea. The way to make -Foxtrot idea work is to set objectives. They can emulate what Battlefield has done for years which is unlocking part of the map if certain objectives are met. Instead of carrying along the map they could add verticality (introducing transport ships for boarding parties, bombers to take the objectives from the out side, fighters for protection) edit: even in a general capture the flag setting objectives can be set to make both compatible. It is just adding verticality to the maps
What about the levels where you had two ships opposite one another and you could get into a smaller ship to go outside towards the enemy ones. In-between them was massive space battles, you would be lucky to get to the other side if you weren't blown to bits. The whole point of it was to stop them coming into your base.
Then you have the fact the classes are gone which were Battlefronts thing meaning it *COULD* end up having loadouts, perks, killstreaks....making it like any other multiplayer game where it's about what you've unlocked not your skill. Oh noo i was affraid of this I told my mate hes huge star wars fan dont get too excited. Not being funny but DICE have only ever knew BF and there Engine.. I really hope they dont make it feel like Battlefield game.
you people do know Battlefront was always trying to emulate Battlefield right ? that was the whole point of it.
"Doesn't sound like the Battlefield we all wanted." Freudian slip? ;)
<sigh> I was afraid that was going to happen sooner or later
My expectations for this fell down a well when I saw the dev was the same team that made that god awful MoH: Warfighter. They have a proven track record of making things as generic and bland as possible.
"the info we have at the minute doesn't sound like the Battlefield we wanted" Or folks had very unrealistic expectations. Thats like expecting a Final Fantasy with open world, towns, airships etc just like the older FF, yet disregard just how difficulty it will be to do such a thing on newer hardware on much more demanding engines. ie an airship in sprite format isn't that hard to make, likely wasn't even that hard even back then (could have took longer if we count that computers weren't so fast) but to expect that in full 3D and think well its the same thing.....oh, oh boy your dead wrong. Example. FFV, Airships, open world, towns. FFXIII airships, open world, towns....I mean well that should be expected in XIII right? Are we not factoring in 360 doesn't have the format for such a concept? We not factoring in that those 3 things are not the same when in 3D in terms of function, time it takes to make, engine etc? Soooooooo why would we merely ask for those features from BF2 with this expectation that it should be easy because it was already done. In Frostebite3? With textures? On new hardware? I'm sorry but thats not how game development works, hell FF Versus XIII was only going to be on 1 system based on bluray just to add all those older features, took years and years to make and was put on PS4 and XONE JUST based on just how huge that endeavor actually was. Features are not just bullet points on paper. Towns, airships and open world isn't just 3 things that all take the same amount of effort to make. They vary based on what engine, graphical style, etc. Sooooo to expect BF2's features in this game is as crazy as expecting FFVII's features in every single FF moving forward. I think we'll get those features eventuality anyway as I don't think this is the last BF that DICE is going to do anyway.
I feel sorry for DICE developers. They're obviously fans of Star Wars and want to make a great game but instantly people are like "shit game" and "DICE are fucking this up".
Don't include me in your "we", Foxtrot. This game is shaping up to be exactly what I wanted. It is a beautiful reboot of the first game. THIS IS NOT BATTLEFRONT 3. There were no space battles in the first game. There was no conquest. Like the original devs, they are building the engine, and nailing down planet based combat in this first iteration. I'm sure we'll see the things that the whiney internet pukes are crying about in the next game, if the negative loud mouths don't kill it before it is born.
We dosent neccesarly mean everyone. What am I going to say "everyone except x,y,z and the sage" Don't take things so seriously
"...Battlefield we wanted" Oops, that was a Freudian Slip if I ever heard one! edit: lol at the dude who posted literally the same reply before me
Ok you just made me think of a Star Wars CoD, and it sounds fantastic.
Haters gonna hate
Constructive criticism isn't "hate". People are wondering why this game doesn't have popular features that were in its decade-old predecessors. They're legitimate complaints.
The first Battlefront didn't have space battles, you know. It was only added in the second one.
Most the stuff a lot of gamers complain about is just bullsh*t. Nitpicking, entitled whiners. Luckily, they are just the vocal minority on the internet. Most gamers in the real world are more level headed.
Fans of this game have a good reason to be concerned. Dice and EA are making it. They Don't have perfect records and battlefront 2 is one of my all time favorite games. I don't blame them for being concerned. They knew when they accepted this that this would be a gigantic franchise of a game not to mess up.
Well obviously not, robots can't understand the concept of greed.
EA definitely are heartless robots, though. This has been established.
More like money sucking leeches. EA have a heart, it's one gigantic $$$ sign.
AND? money is life.
I feel for you 700p if you truly think that money is life.
Yet some of you people continue to buy their games...
Well BF4 didn't affect them either to be honest...
The game improved a lot from launch, though.
Oh i'm sure it now runs well but if i am to believe that headline, it probably means they didn't lose an ounce of sleep from the BF4 launch.
Took a loooooooooooooooooooooooong time to fix though, I mean 6 months to 1 year to fix lag and other bugs, that is unacceptable. BF4 has really hurt DICES image I believe, hopefully it was caused by EA just rushing them to launch holiday season.
I really dont care what the developers feel about "negativity." We are your customers. We put you where you are today. Our opinions should be the most important thing to you. You have standards to meet, especially considering you have had more time and a far larger budget than the previous games. And you are going to release the game with - no singleplayer campaign - no instant action - no galactic conquest - no space battles - no clone wars - a miniscule fraction of the worlds and maps (4 planets at launch lol) - 2 classes - a fraction of the vehicles - a fraction of the heroes/villains - ATATs on rails and they expect us to just sit here and be like "good job! youre the best devs ever!" Sorry, I wasnt born yesterday. Im not going to bend over and get screwed by EA and dice like this. I did not wait 10 years for this.
ATATs on rails :O https://www.youtube.com/wat...
Dude, I understand your dissapointment but don't just state things that arent true. There will be more than 8 maps They stated that we make our own classes A fraction of the vehicles? They haven't stated everyone yet A fraction of the heroes/villains? All they have announced is Darth Vader and Bobo Fett Stop spewing hate on the game when you don't have all the facts. Reserve your judgement for when the game comes out.
Skulz7 it's people like you that "lazy" ass developers get away with making crappy games. The new Battlefront has no excuse not have the full features of the past console versions,.....INEXCUSABLE DICE...YOU SUCK...I WILL NOT BE BUYING YOUR SHITTY GAME...EVER!!!
Don't waste your time. Slow folk on N4G legit think games are this copy and paste job. A 10 year old game's features put on a new engine is not going to just be this easy task. They seem to think that because its been done before, it should be easy to do again with different hardware, engines, networking, textures, lighting etc. Used this example early, but an Airship in FFIV isn't the same thing as one in FFXV. Their is a reason why those other FF's didn't have airships, towns, open world etc. Yes..they are both airships, but just because it was a feature in last FF games, doesn't mean its some damn copy and paste job and should take the same exact amount of work and effort to produce it. Some of the dungeons in FFIV if put in Square's new engine would not only take a long, long time to actually do, it would be massive i terms of work. In sprite, of course takes time, in 3D, textures, lighting, physics effects, destruction etc it will clearly take, way, way more time as MORE goes into making such a feature then 10 years ago. Hell, lets say in 10 years time we have some engine that is legit like real life, you just expecting all games to have the same features regardless of just how long it will take to actually reproduce those features? "Well we had features X last gen" Well...bud last gen it was also on a much more simpler engine too with no textures, physics, real time lighting, destruction etc. Knowing how game development works, very much helps in understanding why we don't just have copy and paste development. It just doesn't work that way.
@ _-EDMIX- I know it's just one engine but... http://www.metalgearinforme... From article: "The Fox Engine has facilitated multiplatform development. It also reduced development costs by 1/5" This means that the Fox Engine is FAR more developer friendly than whathever last gen engine Kojima Productions was using. Like I said is just one engine but who is to say that the same isn't true for all current gen engines when comparing them to last gen engines? DICE is using Frostbite 3 meaning that it is the third version of it. I would be extremely surprised if it wasn't far more developer friendly and far more efficient than both Frostbite 1.0 and Frostbite 2.0 even if it has more tech than the previous versions. Also I want to point out that Dragon Age Inquisition was also a Frostbite 3 game and it was filled to the brim with content so making excuses for Battlefront 3 to have so little of it, imo, is just rewarding what I believe will be an agressive DLC strategy from EA.
8 maps based on 4 worlds. So we're going to have 2 maps per world. Hoth echo base and what else? A generic boring frozen wasteland? Or how about Endor? The Bunker and then what else? A generic boring forest map? Sounds bloody awesome. How about you stop defending the game until it comes out.
There will be more than 2 maps per planet. With 4 planets and a fifth one coming a few weeks after launch, there should be 12-15 maps at least. And there's been no mention on how many vehicles or heroes/villains are there so you are just talking out of your ass here.
It's funny, people disagree without no actual reason. They have made up their mind about this game with false information and stereotypes.
Why not listen to your customers and attempt to make the game better?
If only I were to believe that... First question who to listen to? - Those who want it to be more like Battlefield? - Those who want it to be exactly like Battlefront II? - Those who want playable Klingons? Someone has to decide what should go in. It is impossible to do everything (of cause you can answer yes on every question, with the escape "later") Of cause they could add a fight in space - with perfect models And I bet they have game modes running with it - would that satisfy you? Check = great? Probably they would need to hack the Frostbite engine to suite it. Lots of nothing until you are close... Will PBR work as expected. What if two giant ships collides? Wouldn't you want FEM calculations in real time to show the epicness. With this release DICE got to do what they know best. Fights on ground, in atmosphere, on water, in water...
Because customers dont know what they want. Some do most dont. Most customers also dont have a degree or years of experience in game design. Some people want it to be exactly like BattleFront 2, others exactly like Battlefield only for the other group to complain its not how they want it to be. You cant please everyone.
The internet is full of miserable, negative and self entitled people. There was a time when the majority of people would be excited to play video games, now they just bitch and moan and troll. While StarWars was sullied a little over the last decade or so I am still super excited to see the new movie and even more excited to play the new Battlefront. I have played BF more than any other series so like to consider myself something of a fan of Dice (i have actually been a fan dating all the way back to pinball fantasies on my trusty Amiga). To me, Dice are a fantastic developer and my default position on the announcement of a new game from them will always be one of excitement. How can anyone who watched that trailer not be excited???
Want to know why people are negative, miserable and cynical...because the industry has f***** us all in the ass so many bloody times that we find it hard to trust them. It's why people are on guard all the time. It's different if the industry was always sunshine and rainbows but it's not. Nobody wants to be screwed over and knowing EA's past....what do you honestly expect
Just the person I would expect to defend being a miserable, negative troll. Nobody is being screwed. If you don't like something, don't buy it. Buy what you like. You aren't entitled to have any particular thing. You aren't entitled to have video games to play at all. People make products and you are free to buy them or not, it's really as simple as that.
Ah so criticism is "trolling" now You want to know why companies and devs haven't completely went overboard with their crappy policies over the years....because of people like me who don't go into it blind and with false hope. We can complain...sure, we'll come off negative...absolutely but in the end if the game is good then it's a win/win. We don't loose anything. If it's bad then we didn't give our money to a lousy companies straight away. I've made mistakes, I've been blinded by hype before and defend certain games I wish I hadn't but most of the time I try to resist because at the time of the day I don't want to put my hard earned money in the pockets of people who don't deserve it. Do these comments hurt you or anyone else? No...they don't so why get angry. We're angry at people not on here but instead you'd waste your time arguing to the wrong people. If you want to be blind starchild and immaturely call people trolls while calling them miserable go ahead but just know if the industry ever gets a little bit darker in the future then that's on you.
I would have been excited for this game if they called it Star Wars Battlefield, that way everything they announced would have been expected. But because they are calling it a Battlefront game, I'm going to compare to the Battlefront games. Which is why it falls so short.
Lazyeye, Compare it to the first Battlefield. This is a reboot, NOT a sequel.
Once upon a time, a long, long time ago, we were all naive newbies as far as the industry goes. Not anymore, though, because we've learned a lot from the shady practices they use.
The problem is that the general gaming community doesn't understand how difficult it is to make a game. It is easy saying "this game doesn't do this and that" but in reality its extremely hard. I am not siding with DICE, but I wish people would research judgement for when the actual game comes out. So it doesn't have space battles, its not the end of the world.. this may have been compensated by extreme levels of immersion that even the original Battlefront games didn't achieve. If people are so unsatisfied, maybe they should become game developers and see how difficult it is to actually produce these games.
The team at DICE are professionals at what they do, the gaming community doesn't have to understand how hard it is to make games because that's not their craft that they have studied. It's difficult make a hand carved table from scratch but if you want to purchase one you expect it to be of quality as soon as you pay and take ownership of it. DICE releases garbage and expects people to wait for it to be fixed. That would be like buying said hand carved table and being told over the course of the next few months you will receive all four legs. Dice deserves no pity at all. Now of course if they release battlefront and it's generally playable day one then their stigma will be lifted but as of right now they deserve all the hate and criticism they are getting because battlefield 4 was an absolute joke for a few months after launch
Then don't buy it. Nobody owes you anything. To use your analogy, if you go into the table makers shop you are free to look at his wares and buy one of his tables if you like. Or.. you can go buy a table from someone else. It would be ridiculous, however, to go into the table makers shop and start demanding him to change one of his tables and design it just the way you want. "Dammit, make it out of oak instead of maple otherwise your table is complete sh*t and you are a terrible table maker". And the table maker responds, "well, I think some people will really like this maple table and, in any case, it's the table I wanted to make"..."if you don't like this table you are free to take a look at one of my other tables or to simply go shop at another furniture store". Many people are entirely too spoiled nowadays. This ridiculous attitude of entitlement is a serious problem in society, not just in gaming.
This game has some red flags for me so far; the lack of a campaign, no space battles and fewer modes. Battlefront is still on my radar. However my excitement for the game has dropped considerably.