Spoiler warning: They don't love the idea
Someone is going to sue, just watch.
He's right a lot of mods on games are based on ips like cloud strife mod and looking like other characters from other games. The devs don't mind this if its a free mod but once your try to charge for somebody elses intellectual property all hell will break loose.
The only people who would have any standing to sue would be the game developers on the basis that modders are profiting from use of their game assets.
Well obviously gamers will be pricing everything from owning a few flags to owning a new set of units.
I wouldn't mind throwing a few bucks to modders who have a great track record with supporting and updating their work.
But the rub is where does it stop? If only a few flagged mods made the cut that are worth the money it would be fine but this is STEAM effectively killing whats great about PCs free mods for our games they are turning them into DLC. Not to mention how devs are gonna react to this as they will no doubt want a cut. Releasing for free is one thing as nobody gets hurt in fact it boosts sales it's when you start making money from somebody elses game THATs what the issue is. Hey i'm all for giving great modders a bit of money and if they want it I say set up a donation page at least you get it direct and not through valve who will probably take +70% of that income. This is going to seriously hurt PC gaming and actuially set it back a few years just like when MS tried to force GFWL down our necks and charge us for it.
OR its going to stop mods altogether, this will essentially open the door for publishers to sue modders for using their copyrighted trademarked assets...They didn't care when it was free, but expect some of them to swarm if someone is profiting off of it...And NO profiting off of something that belongs to someone else can't be spun into goodwill or free advertising or greed, its common sense that some wont want to lose money on something they created
Nor would I if the content was excellent quality, finished, and relatively big. But all this does is make the S.T.E.P mods potentially cost $200+ overall, which is outrageous. What would have been the smart thing to do? Bethesda working with notable modders to release high-quality official DLC packs. All this is going to do is result in an endless stream of litigation, and end up misleading people (24 hours is often not long enough to find game-breaking bugs, especially if you're busy and don't have 14 hours a day to play).
Valve takes 75% of revenue.
So now developers can sell us DLC then turn around and hire or make mods themselves to sell to us. Why does everything have to have a cost tied to it? Why is choice (other than avoidance) so damn wrong for people to make themselves? I've paid people for mods before not because they demanded but because I wanted to give it myself. I will never give in to demands of greed. But like MOST dlc, I will avoid the costs because most of the time it is just not worth the asking price.
Steam sure is complicated these days.
Hey Valve remember that thing you were working on a while back...oh what was it...urm.....oh yeah that's right....Half Life 3 Remember that. Focus on things people do want. Seriously it's everything but games at the studio
It won't happen.
Steam machine oculus rift exclusive. Just you wait... Like you have been for over 7 years now
The thing you fail to understand is that Valve is no longer a studio.
How would that be legal? Since they would be benefiting off of someone else's IP.
Because community generated content adds value to the existing game. IP holders still have to authorize people making mods for money, which is why this is only being used for Skyrim right now.
"Because community generated content adds value to the existing game." Literally has nothing to do with what Rooted_Dust is saying. You can't legally mod in assets that don't belong to you. If someone made a completely unique mod, or if they took an existing asset and transformed it, then that would be fine. Charging to have Cloud Strife in Skyrim is illegal unless SE gave permission and received a cut of the profits.
"Literally has nothing to do with what Rooted_Dust is saying." Really? Obviously monetizing your mods places certain restrictions on what you can do. I never said anything about the case of someone using third party asset, I was only talking about original mods and assets.
Yes really. He said "how would that be legal" and your answer was to say it's user generated content. But that's not the beginning and end of it. User generated content has been copyright infringement before, pretty much since it began. But anyway, it seems we're on the same page anyway, just a slight miscommunication between us.
Because not every mod is based on some other IPs. Granted there needs to be some sort of deal in place with the original game's developers but many mods are original pieces of work and not based on existing IPs.
I imagine that there's a loophole out there where modders could create mods that only contained original content (like, say, a completely new area in the existing game). Maybe. Or perhaps like, a hat. If the modder models their own hat and the player adds it to the game (if the game has mod tools), that might be legal.
Yes, they're are multiple issues I see. Can you charge for a re-skin of an in game item? You didn't create the model. Can you charge for a Star Wars lightsaber mod? Not your IP. Charging for your mod puts you in competition with IP's owner. Especially if most of what they're selling is cosmetic.
Bullshit headline. Article makes fuzz about nothing. Valve allows modders to stick a price tag on their work and earn some money. It's well deserved considering the quality of some mods and the hard work and long hours the creators put into them. Nobody is forced to buy anything. There is really no controversy here imo.
NO its not well deserved and its literally illegal, its not going to be a class action lawsuit involving entitled gamers thinking they deserve mods for free. Its going to be publishers and developers going after modders for attempting to profit off of copyrighted, trademarked IPs....There is no universe where its legal to pay for Spider-man to be in GTA unless its rockstar and Marvel who got together and made the mod.... Essentially in the end nobody will be able to make money on mods, not that they deserve any money anyway...They didn't create it, they took assets from somewhere else and placed them into another game.. The only reason publishers and developers don't care now is because nobody is trying to make money off of it, bring in money and it will be game over for modsm, unless people start making truly original content all on their own....
Valve needs rules around not being able to sell mods that contain other IPs such as a Spider-Man mod in GTA. Apparently Bethesda doesn't mind because I'm sure Valve needed to get that okayed from Bethesda. Maybe they even get a share of money? They don't deserve it? I worked on.several mods and if you think you just take assets from somewhere else you are dead wrong. Yes there are mods like that, but in most cases for the really good mods there is a ton of content created by the modders including textures, models, UI revamps and coding and a lot of time. So why shouldn't they get some money for all their work if their mod is good and not based on other IPs? Epic allows people to sell their maps in the next UT because theh recognise that the people spend a lot of time creating the content.
I'm sure Value's lawyers have a better understanding of the law than you.
This better not become a thing.
SAY WHAT?!? Paying for mods?
Hard to say where this is headed, but some of the prices are pretty crazy already. ($7.00 for Wet and Cold?!) I would have much rather a more streamlined pricing experience. Possibly one where you can have the option of paying the Modder what you think is fair for content. I really dont see a difference between this and full-on DLC. And I am no fan of DLC in any measure. Just release the full friggen game already...
In general not a bad idea if the people involved give a fair pricing on the content they provide. After all at least with the good mods the people spend a substantial amount of time making them so it is deserved if they make some money off it. Obviously Valve needs to make clear rules around content from IPs that they can't charge money for that. They will also need a system where the dev/publisher first needs to agree on mods being sold for their game.
Valve no why you do this there aint going to be a happy conclusion to this stuff.
The only way to stop this is by getting very, very vocal against Valve and Bethesda so as to harm their PR. Like happened with EA when they became "worst company of the year". I've been a modder in the past before, but this really isn't sensible.
An extremely smart move from pure business perspective. Monetizing content, any content, is the way of the future, and this will put the modders into spotlight. They will make more money, start studios and everyone will benefit. It's a great way to motivate gamers to become developers, too. However, I can see this becoming a huge issue in the gamer community in various ways. Nevertheless, it's an interesting development in the PC games industry. I hope this doesn't receive too big of a backlash, so that they won't cancel this. It's time to give the modders sum money for their work!
Assuming people buy their mod. You can't judge success up to this point because it's been free. When everything is paid for the game changes. You will have to put even more work into your mods now for starters.
man they like to complicate things, with the amount of cash spent on pc and consoles you would think we would of had gotten to a point where gaming would be a lot simpler aren't most popular Mods revolve around inject another IP into it so that's going to be a whole problem because how can a modder ask to be paid for a IP they don't own and if they still decide to post the mod and make money off of it by applying some more discreet or false identification for it, it just opens up Valve for a lawsuit because they would of had created the distribution system and worse if they take a cut of the sales
I'm more than happy to donate to the modder but there is no way I'm paying to get mods.
thank the gods for http://www.nexusmods.com/ga... lol. im really not liking this.
This right here is why no one has to pay for anything...steam mods also lack many features that nexus has. No one is forced to pay for a mod they want. There is almost certainly a better version on nexus for free!
the only problem is it looks like they are putting the updated version on steam. that's the only problem right now
Definitely! I have a lifetime subscription to nexus!
So much bitching from entitled gamers for nothing. Don't want it, don't buy it. STFU.
It's not for nothing. SJWs whinged and got their own way. If we take a page out of their book maybe we'll get our own way here as well, through the power of whinging and moaning.
While I am in no way an apologist for SJWs, I really don't think that this is the time or place for such a comment.
@SilentNegotiator That was not a jab at SJWs. Their tactics *work*. I'm dead serious; we should be adopting them to get our own way. If we shout loud enough, Bethesda will relent, as they won't want to have Fallout 4 endure bad PR. Fallout 4 sales are several orders more important than whatever trickle they might get from mods. If we whinge and moan, we can command considerable power, as the internet lends itself well to such means of protest.
This will end badly for everyone.
I'd like to see how this works first before judging or saying they should do donations instead. For people that mod stuff like Falskaar where it adds its own narrative and 20+ hours of content then I see no problem with this. As long as they only put a pay wall for developers like Bethesda that encourage modding and the mods have sufficient amount of content and the original developers get a cut of the profits then why not charge people for it?
Looks like I'm going full nexus from now on. Why are people actually labeling mod making like it's a full time job? I make youtube content for fun and I don't expect to be paid just because I made someone laugh. Mod making is something you personally do out of your own time for others. Development is a term used to describe it like its a full time job, which its not. Donating is one thing, But putting full pay control behind random users will affect many other mod sites like the nexus sites over long term, because it shows that people will pay money for the saMe content they could have gotten free. Besides, developing a mod onLy costs time. Its not like your gonna go hungry because you couldnt push out that gmod mlp pony model pack.
True, but then it depends on the effort made to create the mod. Some mods are easier and take less time than others.
A lot of game companies like Mojang don't allow charging for mods. We'll see what happens. Of course, Mojang isn't on steam anyways though.
Even if they jump through every legal loophole I'm assuming Valve and the Devs will be getting a cut of the profit. At that point don't the mods become DLC and modders free labor?
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