This moth’s podcast features mostly news since Basher played the only “new” game, Bloodborne.
Cory and Chris have a fight about The Legend of Zelda: Majora’s Mask. One thinks its not that great, while the other believes it’s very good.
Halo 5 gets a pair of trailers, and the crew talks about what they would like to see from this Xbox One exclusive.
Nintendo announced the Nintendo NX, the code name for their next project.
Need for Speed 2 (the movie) is happening even though its a pretty terrible movie, but Cory still loves it for some odd reason.
Call of Duty: Black Ops 3 announced, and of course a debate occurs.
Some devs speak out on the development of Phantom Dust, and the crew thinks that a lot of the reported facts are fiction.
'The Legend of Zelda: Majora's Mask' is a testament to Nintendo's game development skills.
This game is so trippy when one considers Link is dead, and tripping in limbo or something.
https://youtu.be/7S1SVkysIR...
Dave writes, "It only took me two decades but The Legend of Zelda: Majora's Mask is one of the outlier and engaging Zelda experiences."
ill never forget my first experiences with MM, and its why its my favorite zelda title
Majora's Mask, a major oddity in the series as the game is shaped around the story rather than the story being shaped around the game as Nintendo usually does. It wants you to be invested in saving the world and all the unique individuals in it. The game was made so fast too, this is really its saving grace. Certain aspects of the original game technically are a bit rough (poor Z targeting getting made into jank), and the boss fights just generally aren't good in either the original or the remake. The dungeons themselves are generally actually pretty interesting, but the true draw is everything that happens outside of them ultimately.
Such a gnarly game! The gameplay is so varied because Link can transform into totally different characters. Swimming around as a Zora was so chiilll
In Halo 4, 5, and Infinite, Master Chief became a more nuanced, human character.
In spite of the Halo series’ struggles, 343 deserves praise for adding nuance and characterisation to the ever-beating heart of Halo - The Master Chief. Playing through Infinite, it's abundantly clear that the events of the current and previous trilogies have irrevocably changed the iconic hero. He’s no longer the ‘blank slate’ that was previously presented by Bungie. He’s a fatigued, damaged and fallible protagonist, and one who is meandering through currents of grief, while reveling in his newfound agency. Giving the Chief a compelling and meaningful voice was no small feat, and 343 should be proud of that victory.
This article completely misses part of the appeal of the original iteration of character in the original game trilogy. It was the Chief and Cortana vs an entire alien collective. The blank slate Bungie displayed in their games was genius, he was an mysterious hero a wide audience could identify with because he wasn't as clearly defined as most characters.
The books added a lot of lore and backstory but most Halo players just want a fun game with exposition that doesn't get in the way of gameplay, it's why the Cortana level in Halo 3 was derided.
Not every character has to be a damaged soyboy, a soldier has to suck it up and do his duty.
The 343i Master Chief has is based on the books. However, in Halo 4-Infinite, the Master Chief overtime become. gradually becomes more willing to show some emotion.