Many complained about the loading times in Bloodborne, and today's 1.03 patch included an improvement officially quantified between 5 and 15 seconds. DualShockers actually decided to put them to the test, and you can see the results here.
would have been good if they had actually recorded the original loading times to compare to ... oh well.
Count to 30 in your head... Done!! You're comparing time, not graphics, so why would you need a video?
30? They were up to 45-50 seconds sometimes. I'm just glad 1st floor lecture hall has always been short. I do wonder why this wasn't part of launch. Very odd.
Did I say they needed a video? I just think it would have been cool to see the actual old times vs the new times.
after dying, loading takes 5 seconds (tested in many areas, same result)
@joab - I never had load times that long.
Most people are done playing this game anyway.
@Mikeslemonade What new games are you currently playing on your xbone? Go ahead i'll wait...
Could just delete the patches and find out. If you've got the disc version and are curious.
It's different everywhere, different times for different areas. I love the new item info screens, it makes it seem even faster.
considering u can pretty much go all way through game with no load screens i dont think the load screens are that bad and it didnt annoy me when i was playing it.
Damn, I wish I was that good.
Same here man. Not once did I get annoyed by the loading times. People need some patience, not like it's GTA load times >.>
The original times should be common knowledge at this point considering the fuss that was made about it at launch.
Does anyone know if this downgraded texture quality? Load times are long because it is loading data. Smaller data like lower resolution textures will load faster. I also wish they would give an option to shut off that annoying image ruining chromatic aberration. I makes most of the screen a blurry color fringy mess.
Played 8 hours today and can say there was no downgrade.
There are many ways to optimize loading without sacrificing texture quality. Depends on the way the game loads texture, audio etc. They might have improved the way the game streams it, after the stuff within view distance is loaded, etc.
The textures seem the same to me.
Did it fix the frame-pacing issue ?
It seems smoother. I don't think it's entirely fixed though.
Frame pacing issue still present according to Eurogamers test results http://www.eurogamer.net/ar...
According to Digital Foundry, unfortunately not. http://www.eurogamer.net/ar... The problem sounds fixable though, so hopefully 1.04
I don't notice it. Although I respect DF's analyses and enjoy learning about the technical aspects, I think it turns otherwise happy gamers into silly nitpickers. "Frame pacing" which I wouldn't know existed had it not been for research, hasn't affected my game play, or enjoyment of the game one bit.
The only people unaware of these issues are people that should not be commenting on these articles. You are unware, hence ignorant of serious issues that affect many people not used to such mediocre aspects of graphics engines. It's not okay to release a game with serious judder issues and 40 second load times. Your idea that we should all just remain ignorant.... where do I even begin. NO.
There's lots of GOTY talk around Bloodborne, clearly the frame-pacing and load-time issues aren't enough to spoil that. Many people focus too much on gaming-by-numbers and seem to forget that games are supposed to be fun first and foremost.
@theDBD no, I'm not going by numbers at all. I noticed unpleasant judder when panning the camera, and my first thought was that the frame rate needed to be higher. I wasn't trying to put a number on it. Digital foundry was useful for an explanation of why I was seeing the judder, and encouraging because there is a strong chance it will be fixed in a patch. The fact that some people don't see or don't mind the judder is great for them I suppose, but neither here nor there when people ask if it has been fixed.
Totally agree TheDBD Technical aspects are one thing. Real world scenerio is another. What frame pacing issues? Its been smooth for me. I have not had any judder issues, except possibly one time where I noticed it.
Ok, I thought that frame pacing was just another name for frame rate, but it seems it's not. What the hell is frame pacing?
The game delivers 30frames per second, but it delivers some of them in the wrong order and for irregular amounts of time so it looks stuttery. To the eyes it's basically the same as a low frame rate, but it's a bug rather than an insurmountable performance issue.
This article explains it well http://www.eurogamer.net/ar...
I think I understand. The article mentioned that if the game can't process a frame in 16ms that the next frame could be processed at 33ms making it look like one frame was slower than the other but only because the game was tied to the refresh rate of the display. So even though the frame is at, say 30FPS, the refresh makes it look like it's not. I wonder is that the kind of blinking effect I've seen in Bloodborne? I haven't noticed much of what looks like a framerate drop, but I have noticed every now and then that my screen will flash kind of like what it looks like when you blink your eyes.
Was never enough of an issue to be any sort of problem here.
Glad that From software did this. :) What I'm really happy with is the massive decrease I'm load times after dying. That to me is the biggest benefit of the patch.
Sounds good! Any improvement to the load times is appreciated. will be firing up the PS4 soon to check it out. Now I just need to find some Chunks to get my weapons past +6. Edit: Very cool that they added the item info on the loading screen!
so, why couldnt they have done this immedtiately? they didnt think this game was gonna be this big or something?
Tell that to Halo MCC
lol. didnt know halo mcc was even fixed. thats still going on. my main point was bloodborne, you are probably going to die a lot, can we fix the respawn time that basically loads up what would be stored in the ram quicker? its just sad that it took this long. lots of other games is like this as well, but for something so obvious, i think they could have resolved it during development.
This studio is known for their graphical mediocrity. I am sure they had some hotshot engineers come in to help out.
Patches take time. It has been less than a month. On to the next complaint...
patches do take time, just wondering why this wasnt done during development. should have been something important to the game. i know every game needs patching when it gets released. but this seemed to be an oversight more then it being a bug/glitch. just an obvious oversigt to be really honest.
Patches also likes to tell you there's treasure down in a pit, then pushes you into that said pit when you get close to the edge.
@ ziggurcat Pretty witty comment, although I'm sure some people won't appreciate it. I think you know why.
Patches will always be an arsehole..
I killed patches after he tried to screw me over. So long Patches.
Awesome. I'm really looking forward to whatever DLC Fromsoft is cooking up for this one. Finished it almost twice already, and working on finishing the static Chalice Dungeons for the Platinum trophy. I just want more of the game !
Noticeable difference. Almost on the platinum trophy :D Literally one of the best SP games I've played in my life. From Software made a classic with this game, and I'm glad they're making the experience better for people. Can't wait for DLC!
I was doing my own test last night when it came out. I got 8-12 secs every time I go to the dream. Just about everywhere else it was 20-30 secs. The Lecture Building was about 10 secs. I did it a few times too. I don't think I ever went over 35 secs anywhere I went.
The loading time after dead are the most important obviously. If that is about 10 seconds then it's fine
I think the long load times are great,gives me time to hit a bowl and catch my breath!
I hope the network gets more stable next time. I still get booted out of the game most times when I ring the small bell and wait for a few minutes.
load-time fanboys have been served crow, one of the best games of the year easily
Funny thing is, even with the long load times this game was still great, near flawless I might add. The patch just made it better.
Best part of this game is the co-op. One of the best experiences I ever had playing with someone online. Now its just to start grinding again... Just cant bring myself to do it at the moment! :P
Happy about the change of loading screen, makes a huge difference.
Is there a good reason why consoles aren't ssd compatible?
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.