PCgamer:"I'm almost embarrassed to admit this: I'm role-playing GTA 5. In my defence, it isn't very difficult. GTA 5 is a game about cartoonishly sociopathic murderers. Given that, it's hard to do things outside the remit of those characters. It is possible, though, and in ways that sometimes require some creative thinking. For instance, Franklin is a character who never has any reason to leave Los Santos. The dialogue hammers this home as the three characters travel to a Sandy Shores airfield to complete Trevor's Merryweather job. There's a long exchange about Millennials' work ethic, a short aside for class commentary—it's GTA dialogue, you know what to expect."