Ubisoft is working on implementing "innovative asynchronous gameplay" into the next major Assassin's Creed title, Assassin's Creed Victory, according to the LinkedIn profile of the game's associate producer.
Finally! Some spontaneous gameplay moments. Victory should build on the innovations that AC3, Black Flag and Unity introduced. Unity was a coward's title that neever built on the innovations of AC3 (Apart from the crowds and graphics and combat on uneven land).
Assassin's Creed? Innovative gameplay? hahahahahahaa
Although Unity was a big mess, I was thoroughly impressed by how good the parkour and free running felt.
yeah when it worked
They better get rid of that clunky pile of sh*te combat that they gave us in Unity... Felt like a chore just fighting people, put it back to the old style or do something that actually works this time. The first AC game I haven't finished because of this.
Not the old style, combat should feel completely different depending on how many people you're engaging at once. Two or three people should be easily manageable but more will progressively get harder until you're forced to use means to split up a group. The combat in the first four games, (haven't played Unity) was so easy that it ended up ruining Black Flag for me.
Unity's is just terrible even compared to older games, clunky un-fun mess. Would rather have the old style than what they did with Unity. But i agree it should be harder vs bigger groups.
Yeah being a mster Assassin in number 3 taking out 50 guards at once on a rooftop was believable. I emphasise the term MASTER ASSASSIN for that but most of all, it was just bloody fun. Fun is hard to find in games nowadays.
How about some highly innovative slowing the F-down? The AC games are too complex for this yearly refresh insanity.
"The AC games are too complex for this yearly refresh insanity." Lmao. AC is easily one of the easiest, most "accessible" hand-holding franchises in this industry. How anyone could find those games complex is beyond me.
It's very clear Maxor is talking about design, not game difficulty.
What does asynchronous gameplay mean?
Just finished AC: Unity earlier, and I am having mixed opinion on the game. The game's freerun controls is rather unique and easy, but it lacks... precision like ACIII, ACIV and AC: Rogue's freerun controls. Combat is slow paced like older AC games, and the lack of counterkill like ACII or ACIII/ACIV/AC: Rogue perhaps what makes me disappointed with the combat aspect. Story is another major issue, as the story lacks much impact compared to the rest of AC games. Hopefully Ubisoft will improve on these areas to make a better Assassin's Creed game.
I was just on the guys linkedin, it looks like he deleted his work experience from 2014
I was just on the guys linkedin, it looks like he deleted his work experience from 2014.
How about being really innovative and QUIT TRYING TO REUSE ASSETS BY CONSTANTLY CHOOSING EUROPEAN LOCATIONS! Or here's another way you can innovate. SCRAP THE FIRST CIV TIMELINE! It's ridiculous. After Unity, a way you can be innovative is to NOT HAVE MICROTRANSACTIONS OR LOCK UPGRADE POINTS BEHIND CO-OP!
Is it confirmed Victorian London or are we going by the picture?
don't quickly buy into ubisoft words.. as before happened with unity and watch dogs,all those words and promise seriously can't be trusted
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