CD Projekt Red's revealed the first screenshots of the World Map for The Witcher 3: Wild Hunt, and as you can probably guess from an open-world RPG, it's pretty damn big.
So anyone know if thats a free-roam map (like Skyrim) or do you have to select a location on the map to fast-travel to/smaller instanced areas?
I believe certain places will be reserved for later in the story, but other than that I think its open for exploration. Can't wait to run into some far away forest monster and get my head chewed off
I would be impressed if everything one sees on the map can be explored. I'm convinced that some of the map must be terrain too rough to traverse. "How much?" is the unanswered question.
haha yeah run off on adventure to be surrounded by some huge monter way above youe level . cant wait to play it on ps4. wonder how long it takes to get from one side to another.
Yes you can fully explore and fast travel
Even the mountains you can climb and move on it. every thing u see in this map is walk able.
Open world, just like Skyrim.
from someone who never played any of the other witchers, im looking forward to this game. not really too sure what to expect, is it more like skyrim (fps open world) or more like da inquisition?
Coming from a gamespot Danny O'dwyer : Being that it’s an open world RPG, The Witcher 3 gets the Skyrim comparison a lot. I don’t agree with that. The Witcher 3 felt more like Red Dead Redemption to me. http://www.gamespot.com/vid... This will be the best game of the year a beautiful big open world detailed game :) so much to do.
Coming from a gamespot Danny O'dwyer : Being that it’s an open world RPG, The Witcher 3 gets the Skyrim comparison a lot. I don’t agree with that. The Witcher 3 felt more like Red Dead Redemption to me. http://www.gamespot.com/vid... This will be the best game of the year a beautiful big open world detailed game!!so much to do and see.
fallen: nice! looking forward to this badboy.
Better story than DA and more interesting world than Skyrim.
It seems huge, I wonder if there'll be more places on the world map you can visit. @Duke19 "Smaller instanced area" like novigrad and no man's land are bigger then the whole Skyrim :)
Yep, multi region but on massive scale is fine by me.
That's mind boggling to think about. I can't wait to get hopelessly lost with nightmarish creatures 'round every bend.
i expect there to be caves and dungeons etc.
The whole map is free-roam.. you can fast travel if you want, but myself.. im going everywhere on foot and riding on my horse.. and islands on boats :) ...maybe swimming if not long way out to see whats on a bottom of the ocean ;) ..and no invicible walls.. omg so excited for this!
Same here, going to try avoid fast travel for as long as possible. Or only use fast travel up to major cities and such, and do the remaining on foot/horse
I think you fast trvel by street markers you need to find first.
Map is kind of useless to me, I fully intend to get as lost as I possibly can.
gamespot has a 3 part series they are showing on the game. They speak to teh map size and density in the videos. So far they have released parts 1 and 2. Was fortunate to get this game as part of an nVidia gfx card purchase. Really looking forward to this game next month.
Launches May the 17th?!
On stream and pc
It was a typo. The article was changed.
I think doing fast travel by "point, click and arrive" is lazy game design. There must be a better, more inventive way of doing it.
Point, Click, Mini-game, Arrive? In sunset Overdrive, you drink a bottle of beer, pass out, and wake up in the new destination with a foggy head.
Well I mean, the whole point of it is to make it fast.
If you don't like fast travel, don't use it. The fact it is there will have no impact whatsoever on your game if you choose not to use it. I will explore every inch of this game and also use fast travel when I feel like it. I abhor games that have no fast travel, as that seems archaic and punishing and just a stupid design choice to not include the option.
I dunno, it feels like playing a game with a cheat button available to you and you never want to travel the same roads if there's nothing new happening. Unlike in some other games, like Dark Souls where you need an item to unlock fasttravel to travel to scarcely scattered waypoints, not every place you visited. Before you get it, you need to walk a lot, but you can find so many new MEANINGFUL places while doing so, because of the tight design. I'm just not fan of the "open-world" + fasttravel. I like the old western RPGs like Ultima and other Japanese games where the design is better implemented in the story and gameplay. Instead of blaming "developers" (who ever they are!) being lazy in terms of FPS etc, I understand that it is a huge challenge to optimize these games. However, it is not a huge challenge to make better design choices. There's the laziness, people keep talking about.
@Tapani - If you don't like it, don't use it.
The Skellige Isles?? Geralt on his way to Ireland is he?!? :-) Map looks ridiculously huge!!!! Going to need a year to take it all in!!!
I'm definitely slow travelling everywhere on that map!
LOL Slow traveling = Regular traveling = Just traveling.
Its not like skyrim, its made up of regions and once within those regions you can free roam but going between them you will hit load times. Not sure what to think of this yet, red dead redemption in a fantasy setting apparently.