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Why do we keep forgiving Double Fine?

GR:"April 19th marked the ten year anniversary of Double Fine's first title, Psychonauts, and it got me thinking about its last few games. Since Double Fine decided to distance itself from traditional publishing models, it's embraced crowdfunding sources like Kickstarter and Steam's Early Access. This seemed like a great idea at first; fans can get involved with a studio they love by forking over some cash and inserting themselves (if just a little bit) into the development process."

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