GameSpot writes: "In a breakout session set up by Sony Computer Entertainment America during E3, Jenova Chen, the co-founder of thatgamecompany went over the first few levels of their lovely creation, Flower. We didn't get a chance to play the new level that was shown, but for our hands-on impression you can see Guy's preview here.
For those who have played their last game, flOw, it's similar in a sense that it's very serene, obscure and distinct. In Flower, each level varies in terms of ambiance, mood and color, making it feel like a unique experience each time. Even though this is a very difference experience when compared to a racing game, the comparison was brought up because there are times where your flower petals pick up enough speed without floating away. It's not adrenaline pumping but it can be uplifting. There was a level shown with windmills and the goal was the activate them all to get the wind flowing into a narrow valley. As the flower petals were funneled in and the speed and music picked up, the demo ended, leaving us guessing what kind of surprises and twists this game will have."