CGM Reviews: Dungeons 2

When Dungeon Keeper released in 1997, developer Bullfrog was going strong and Peter Molyneux was still building a reputation for creative design and adding clever twists to tired formulas. You can practically imagine the studio’s first brainstorming session: what if instead of playing as the good guy, you controlled the hand of Evil? Manipulating minions you could construct an underground dungeon, accumulate treasure and defend against heroes who sought to invade and plunder.

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