VR World's gaming editor Derek Strickland discusses how season pass monetization schemes are ruining video games, and outlines some startling new trends in games like Destiny, Mortal Kombat X, and Evolve.
"In today’s market with microtransactions and timed exclusives, DLC is just another way for publishers to charge users for more content. DLC has been modeled in the current AAA formula, and in some ways publishers are cooking up wallet-crushing schemes for optimum profits.
"When you buy a new AAA game, you’re rarely actually buying the whole experience. You’re only buying what I like to call the “starter kit”, a $64 disc or digital download that acts as the unfinished core to a game. To get the full scope you’ll have to snag the extra bits of overpriced add-on content locked behind paywalls."