Is this a game destined for failure because of the franchise?
No game is ever too BIG to fail. Saying that however, the game will sell millions of copies day 1 regardless of it's overall quality. But will it be a cheap Star Wars:BattleFIELD multiplayer cash grab, or a deep and rich multiplayer experience that has variety and longevity? That remains to be seen.
i agree it remains to be seen. An healthy skepticism is a good thing. I also think some of the articles talking the game down have a tinge of sour grapes of the marketing deal with Sony. In classical physics, for every action there is an equal and opposite reaction. Could it be that there is marketing and anti-marketing? I dunno. But I am cautious of what I read on both sides of this game. It's just too early to say. The trailer was impressive though, fwiw.
You think the criticism is coming from bitter Xbox fans? I disagree 100%. I think it is The Order fans that are bitter that their game got such bad publicity pre-launch and sold <1mm copies. That being said I don't understand the criticism. The trailer looks good. Single player isn't appropriate for Battlefront. 10-12 maps is ALOT and DLC will provide more. And space battles needs to be an expansion to be done right. Im excited for this game - but I don't preorder so I'll wait for some reviews before judging positive or negative.
If it is anything like the originals than this game will be an amazing pickup
Tbh dice have nailed multiplayer in their games that have longevity... they just know how to make a bloody good game.. they have that special sauce that u just cant put ya finger on that keeps it moreish.. so im expecting battlefront to be awesome aswell. Ill b gutted if it isnt cos it looks so badass. Definately a jump in the visuals weve all longed for this gen..
If my 272hrs of BF4 is any indication of DICE's ability to craft an engaging multiplayer game, then I strongly feel that they will be able to do this with Battlefronts as well. And I know my 272hrs pales in comparison to other peoples amount of time spent on BF4, but that being said, I get easily distracted or quickly bored of many games, so the 272hrs for me is a testament to the quality of MP experience.
Since Sony has the marketing, it will do wonders. Look how great Destiny did with the PS4.
I've barely seen any Playstation ads here in Southampton, even in game shops it's all xbox and 3ds.. Can't forget the 'trade in your phone or tablet' ones either!
What defines failure? Sales? Review scores? Consumers reaction to the game? It'll sell well, obviously. Star Wars attached to the name. Review scores will be 8's, 9's barring some really bad performance from the game, which tbh, might not even be mentioned by reviewers, BF4 for example. Complete mess at launch, still got 8's. People's reactions will be mixed, like previous DICE games. They'll get some things good, and fail in other aspects, and it'll be a battle between cynics and fanboys. Too big to fail? BF4 was a success despite it being absolute garbage on release. Couldn't even play some maps because frame rate stutter, for months, hit detection was a joke, explosive spam, terrible Rush map layouts etc... I assume Battlefront will launch better, I'll hope so because you'd think DICE would have learned a thing or 2 from BF3-4. There's not a chance this game fails regardless of the mess DICE could make of it (in terms of sales at least)
I personally believe the name will have people running to stores to buy the game, the failure will come from the content that is the game till we have played it. it's just a game with a popular name and can still fail . JMAO
They will milk us till the cows come home ,its star wars,they know people will run for this game for name alone no matter how small a scale of game ,no campaign,no space battles ,no classes or whatever scale of game is released etc etc hahahaha Cant see this game failing,brand name is to big !!! Seriously though ,can't see too many locations at release ,just different areas of same locations on same planets. DLC will be milked 100%,theres no two ways about it,planet after planet will roll out with added skins models ,weapons(the usual) and guaranteed a space standalone expansion pack down the line ,its inevitable and since they have said this is a new star wars game ,not battlefront 3 nor a battlefield re skin ,they can do what they like because the star wars universe is so vast,many things to sucker gullible fanboi's like me into purchasing stuff !!!
I really don't understand the expectation of space fights. If ppl would actually look at it, they would see that it wont work. Ok, SWBF will largely play like BF in many respects. In BF there are a limited amount of vehicles. 60-70% of players are on foot at any given time in a match. Even more are on the ground, since there are only like 2 jets and 2 helis per side. So your asking for one of two things. First, there be a transition from the ground to space with 0 loading times. Which sorry, I doubt current gen consoles can even pull that off, especially with the graphics SWBF are touting. Plus they would have to up the count of air vehicles. With 20v20 as a limit, Im betting at any given time the planet or space would feel very empty, depending on where everyone feels the fight is at the moment. Secondly, they make dogfight only maps. This would be the more obvious choice. Though traditionally your average gamer can't fly jets in BF4 to save their life. It takes some time and learning to get good with jets in a BF game. Taking this point in consideration, I can almost guarantee that SWBF's dog fight maps would be like Warhawks, mostly pretty damn empty. Either way you look at it, it doesn't seem like a successful use of resources. That's just my opinion based on experience.
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