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PS4 AF Graphics Issues: Has Sony Finally Fixed It? Screenshot Comparison Inside

GearNuke: "PS4 had a weird issue with Anisotropic Filtering which resulted in textures being blurred at an oblique viewing angle in the game. This issue mostly affected third party multiplatform releases and it was not until recently that we heard that Sony was looking into fixing it for the developers.

If the recent games and updates are any indication, this issue has finally been resolved as confirmed by updates to games like Devil May Cry and the release of some of the latest games like Mortal Kombat X and Dark Souls 2: Scholar of the First Sin."

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Ghost_of_Tsushima946d ago (Edited 946d ago )

This is definitly good news. Glad to see this issues getting resolved. Big difference when AF is there.

xer0946d ago

I wasn't even aware there was an issue.
Mind you, I didn't buy Devil May Cry or Dark Souls 2.

I'm still gripped by Bloodborne! :)

dantesparda946d ago

Dark souls didn't have a AF issue, they just mean that it doesn't have the issue cuz it had the same level of AF as the X1 from the get go. But it definitely seems to be a software issue as turning it on had no performance penalty whatsoever (read: framerates). So it seems to be a weird issue were things aren't transferring right on ports.

Larry L946d ago

I have a question about this related to Destiny. Whenever I try and get the 3rd person camera at an angle that's close to my character to get a good look at him/her, when the camera gets close the detail level blurs and you can't see the detail at all. I was assuming this was a programming thing in Destiny so we can't get a good look at the mediocre (compared to other early current gen offerings) visual/texture details put into the game. But was I wrong, is this issue with the PS4 that I never knew existed what causes that? Just curious if anyone knows? Does the detail level of your characters in Destiny blur when you get the camera close in the Xbox 1 or PC versions?

Genuine-User945d ago (Edited 945d ago )

@Larry

What you're experiencing has nothing to do with AF.
The lack of detail could be down to the quality of texture, shaders, post processing effects or AA.

Anisotropic Filtering (AF) is a technique to improve visual quality in a video game.
AF enhances the textures on surfaces that are far away and at high angles.

Cernunnos945d ago

What Larry experiences is depth of field, which can often defocus parts of the screen you are actually trying to look at.

LonDonE945d ago (Edited 945d ago )

@Larry L
What your experiencing is indeed Depth of field my friend as @Cernunnos mentioned below!
This is a technique developers use to focus the players eyes and attention to something, so when you rotate the camera around the game is thinking you are trying to look at something behind you and so blurs the fore ground, in this case the character model who is closest to the screen.

This is a cinematic effect used in movies etc and more and more games are using this effect.
It has nothing to do with the ps4 or anisotropic filtering.
AF makes textures look clearer not blurry.

The xbox one version of destiny does this depth of field effect too, as does the last gen versions i think.
Look at call of duty advanced warfare during the single player campaign also uses aggressive depth of field and so in some places things can look
blurry.
I love depth of field effects but it can be bad for the eyes since your not using your eyes natural muscles to focus and instead the game and tv is doing it for you, i know i get allot more eye fatigue these days because of staring at a fixed point on a screen.

+ Show (2) more repliesLast reply 945d ago
Eddie20101945d ago

It was only a problem when porting from the PC version of games, that being a very few. Devel May Cry was ported from the PC version (DirectX version). Since the Xbox One uses a version of DirectX their was no problem with AF, but since the PS4's API is different there was a problem with the implementation of AF on PC ported games.

Eonjay946d ago

Way to go Ice Team. Now, the next issue is to stop using UR3 Engine altogether. I think we can all agree that Unreal Engine 4 is the way to go for new games.

Genuine-User946d ago (Edited 946d ago )

so much for the people that constantly trolled AF related articles.
It was never a hardware issue. AMD's GCN architecture supports AF x16.

hkgamer946d ago

it was never a hardware issue and everyone or most people knew it. xbone had no trouble with it and some ps3 games has no trouble it was just something that was strangely missing from those few games. was it a simply a bug in the dev tools? i heard it was a simple code to apply AF but i personally dont know anything about it so cant be 100% about that.

anyways, glad that its been taken care of. sony should make it easier to apply now. hopefully the tools provided wouldnt be a problem ever again

Genuine-User946d ago (Edited 946d ago )

According to some on this site, it was most certainly a 'hardware issue'. There have been cases where Anisotropic filtering has been higher on the PS4 in comparison to the X1, but that was almost always brushed aside.
It couldn't have been a bug because many games have supported AF since late 2013.
And as far as tools are concerned, Sony has done real good by the developers.

hkgamer946d ago

it shows how important dev tools are. Glad that sony has fixed it or are sorting it out right now. it should have been something that devs could easily apply but had trouble with it.

people who say that dx12 wont do much, but atleast that will help devs produce the results easier. sony needs to step up its game and provide the neccesary tools that can guide these devs. before people start saying lazy devs or something, they should blame sony for not making it easy to apply AF.

it was very strange that af was not featured in those few games and it wasnt performance issues as it doesnt take up much resources and framerate seems to not have been affected at all.

hiawa23946d ago

Did not even know there was an issue

DDOS-DelDaemonicOSes945d ago (Edited 945d ago )

@hiawa23, exactly, Sony fans harp the importance of how much better they see with bigger Ps while ironically they don't even see the obvious that is FAR more noticeable than 900P versus 1080P. The 5 agrees to 1 disagree PROVES that point.

Edit: the same point applies to the bad lighting in Bloodborne and Uncharted 4 that look dull without their intricate details popping other than when lighting effects occur directly on scene complexity while those titles are exclusives that are supposed to be pushing the limits of what's possible, as instead they're getting shown up by multiplats such as Battlefront and F2P such as Fable Legends (that has superb lighting). It isn't just the bigger Ps that matter, it is what you do with them.

I really hope Sony fans don't care enough to change Sony's inferior agendas (such as PS Now, etc.) the way they instead cause Microsoft to change their superior agendas... so I suppose this really is NOT concern trolling though, if Sony fans did what's best instead of being PRIDEFUL and defending inferior, they should demand that Sony has next-gen lighting in their exclusives for that they don't look dim and dull, rather than harp last gen looking UC4 graphics as "amazeballs" while really the truth is more "depressingdimballs" fLAMER.

Unfortunately, it appears as if most Sony fans still don't comprehend the importance of next-gen lighting yet... as if chest hair physics is more important than UC4 looking as if it is simulating the most depressing weather known (since rain, snow, or other anomalies are more interesting than OVERCAST and GLOOMY). For what would really be "next-gen" graphics, imagine the complexity of UC4's character models when looking at the faces of the characters on speeder bikes in the Battlefront video.

Edit Again: @Immorals, I think they may use that weather because it best hides the lack of good lighting. In other words, it may be a graphical trick for better performance and covering up the lackluster lighting with gloomy weather... Bloodborne's theme similarly helped hide how it was lit with (becoming obsolete) last gen techniques.

Besides that point, I don't think it is FANtastic to play a simulation of the most depressing weather known to man, especially since I prefer "Lara over chest hair physics" to begin with.

I'd be more forgiving of UC4 IF it wasn't THE premier upcoming PS4 title and Sony fans weren't hyping its graphics as "brilliant" while what's REALLY "BRILLIANT" are games that use next-gen lighting.

I think the more games that people see using next-gen lighting (Battlefront and Fable Legends are just the beginning), the more that the difference will appear to be "night and day" versus games that are still stuck in the dark ages.

Some people will, of course, claim that they play games not graphics... I'm still going to point out hypocrisy when other Sony fans harp the importance of playing with bigger Ps while ignoring that they're playing with bigger depressing looking Ps.

Immorals945d ago

I don't know what game you've seen, but UC4 Is far from 'last gen looking'!

And don't hate on the game because the two videos you've seen have good old fashioned British weather!

hiawa23945d ago (Edited 945d ago )

I just don't think that much about games to care about all this graphics/ res stuff. I own all the consoles, and just enjoy the games. Each console has its pros and cons.

PS4, X1 games look fine to my eyes. I like both this gen consoles, 3, if you include the Wiiu just for the Nintendo colorful games, which I also like.

The fans who jump on either console like they are getting paid from Nintendo, MS, Sony are hilarious to me.

Most of us just want good games, decent looking, no matter what platform they are on. You should be able to enjoy what each brings to the table and not bash the other in favor of your choice, causecat the end of the day these are just games. Atleast that is how I see it.

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