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Mortal Kombat X review: Fatality attraction | Ars Technica

Mortal Kombat will turn 23 years old later this year, but from the look of its latest iteration, the fighting game franchise still carries the raging insecurities of a teenager. With every sequel, the game’s designers—once employed at Midway, now working at NetherRealm Studios—have amped up the series’ technology, plot, and demeanor, desperate to be taken seriously. That’s never been more apparent than in Mortal Kombat X.

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