A list of the top 10 PS2 JRPG series and games that should be remastered for the PlayStation 4 and PlayStation 3.
forget ps2, PS1 had the best JRPGs, remaster vagrant story if anything, or better yet!, make a completely new game
Exactly ..PS1 was the peak of JRPGs not PS2 ...on PS2 lot of the JRPG entries were mediocre games in comparison to those of PS1 s
but PS2 games still look great when remastered, PSOne games don't hold up as well
It is true. PS1 games are at the point where they would be kind of difficult to remaster. They almost have to be remade from scratch instead. PS2 games can just have smoothed edges and more detail added though.
l'd love vagrant story remasterd. It's still being played on my vita time and time again. Aged so well
How about Square makes a FF entry that's "old school". One that doesn't have to be a graphical showcase, but recognizes basic tropes and gameplay mechanics.
Those old school ones did that while being graphical showcases, how about both?
A this point graphics can take care of themselves. San incompetence. Thing is, given the example of the first FF14, the introduction of FF13's sequels and along with more missteps than successes, guess what Square-Enix's middle name is...
How about no ? If the next FF did something like that (going backward) it would be the less FF ever. Gamers that still relate every new final fantasy to one that was released in 1997 are stuck in their ways. FF was always about attracting youngsters and not 3x year old men .
They've been going "backwards" since FF8. Diminishing or removing game elements such as mini-games while making stories and characters more generic and less interactive. Unless you count cut scenes of course.
@Godmars290 Yeah but they never went backward in term of graphics or delevelopement cost . And mini-games + worked stories are comming back. Anyway i don't see FF XVI looking like FF I or FF VI any-time soon .
One thing: the point is that most production costs goes towards graphics. Square committed to building at least two game engines from the ground up then not use them. Another thing; what even makes you think I'm talking about 8 bit, 16 bit, or as many indies seem to use for "retro" titles, 4 bit graphics? Lost Ark: https://www.youtube.com/wat... A Korean MMO that uses UE4 and an isometric view. Not an over the shoulder 3rd person view.
Lol , looks really good , they should make an alternative FF Saga (like FF Type-0) for 3rd vue ATB/Turn-based console games. But as the next main FF it is stil looking like a pre-FF VII game for me so idk ... Even Hironobu Sakaguchi said FF was all about invovations and moving forward but so many people are still asking fo the oposite.
The only thing Square has been moving towards, possibly since FF7, are CG movies with busy work that tries to justify it. I want layered gameplay with character types and their roles meaning something again. I want magic to mean something again.
Yeah same here , for the magic i think FF XV will have a lot of it .
No. Magic means as much if not less in FF15 than it did in FF13: f/x. It wasn't even needed in the FF15 demo. It means nothing. Offers no strategic or tactical value. The Ramuh summon was little more than a triggered scripted event. Also think about the kaiju level monsters freely wondering around small towns and tourist rest spots. How are there even tourist rest stops when pack of dog-like monsters are all over the place much less two to three story tall literal behemoths? And why is your party concerned with active patrols of enemy troops attacking them seconds they step into a clearing or walk on the road, yet those same troops don't have soldiers in town looking for your car? They should be setting up an ambush at the garage.
How about just letting go? If you keep it around, it's not "old school" anymore. Besides, FF isn't supposed to hold on to that much. It's always been a series that changes quite a bit, adding new things to a few staples. Why this fervent desire to change that?
FF12 Remastered is so definitely going to happen
Hopefully in the remastered version they cut out the first 5 hours of the game and delete vaan and panello.
In that case it would be a day one buy for me. They should probably also add sidequests that aren't just hunts, NPCs that talk, more useful summons, a reasonable amount of FMVs, and an interesting villain while they're at it. Killing off the license boards also wouldn't be a complete loss.
And fill in the gap before the game's final stage, too. It seriously goes from character building mid-game to bam, final level. That and airships need to be actual airships and not a menu system. Sure, that's a tough undertaking, but they have some resources to throw around!
lol good one
Quite a few of these I would like to play. I hope they at least make them classics and bring them to PS4 soon. I missed quite a few and I recently started to play some PSOne classic RPG's. Just have a bag log that's 20 years old now I'm trying to get through.
IDK, PS2 was cool, but PS1 was my favorite console for JRPG. I could keep listing games on and on and on. I'll say ten. 1- Saga Frontier 2- Breath of Fire 3 3- Valkyrie Profile 4- Azure Dreams 5- Guardian's Crusade 6- Xenogears 7- Suikoden 2 8- Grandia 9- Vagrant Story 10- Legend of Mana
Should be on the Vita*
truth. I love playing rpg's on my vita, specially the ps1 final fantasy series ^ ^
Grandia 2 Dragon Quest VIII Dark Cloud 1 and 2
Final Fantasy XII would look amazing as a PS4 remaster. Throw in Revenent Wings as well and you got yourself a sale. I don't think PS3 could handle this game in HD as well as PS4 could though, sadly. I'd also like to see these remasters/ports released at any point in time: - Rogue Galaxy - Viewtiful Joe 1 & 2 - L.A. Noire - The Witcher 1 & 2 - Crysis 1, 2, & 3 But aside from remasters, give some new entries to classic series! Burnout, Katamari, Spyro, Valkyria Chronicles, WipEout, Ape Escape, SOCOM all need a breath of fresh air in the new generation.
" I don't think PS3 could handle this game in HD" lol. PS3 had FFX in HD... I don't think FFX in HD on PS4 will just look like real life. The game is a port, they didn't just remake the whole game, meaning that having a better system won't just make the game look better as its still running on teh same engine, using the same models etc. That like thinking a 3x 980 set up will make HL1 look like real life... It doesn't work that way. Having better hardware doesn't always mean better graphics, there is a tipping point of no return in which you can no longer see the difference. I assure you...the PS4 version of FFX will look good, but its not going to be this night and day difference from the PS3 version. They are both in HD, FFXII in HD I would only buy for PS4 because of the actual PS4 features (ie streaming, screens etc) But in terms of quality, they will likely be very much the same. I see LA Noire getting one before Rockstar makes a sequel, I see Crysis series getting ports as I feel Crytek really needs the money and Crysis could make great use of a port to PS4 and XONE running on max PC settings. I see Valkyria Chronicles getting done like they ported it to Steam, but likely only as a download as Sega would likely want to minimize cost.
I'm only saying FFXII should be featured at 1080p/60fps like an HD remaster should be. Especially for FFXII, this game is gorgeous as it is on PS2 and would look even more gorgeous at 1080p, but PS3 probably couldn't handle it as it couldn't run a fair few HD masters at 1080p/60fps (Shadow of the Colossus comes to mind). As for Crysis, those would look amazing on new consoles since Crytek had to compromise a lot bringing them to PS3/360, and a PS4/XBone port would bring them closer to looking like the PC ports.
It had nothing to do with "couldn't", those games were originally made with 30fps in mind, its clear the folks porting it wanted to keep that the same. Rockstar and Naughty Dog had trouble with GTAV and The Last Of Us due to that same issue, those animations were made with 30fps in mind, not 60fps, thus they must do a lot to make the movement look nature. Merely making it 60fps, doesn't some who make it look better, it actually makes the animations look strange as the game was designed around that speed of frame. http://www.eurogamer.net/ar... How can PS3 have trouble at 60fps with a game PS2 did in 30fps? Mind you...many PS3 games ran 60fps.... Soooo I'm not to sure about that theory. Sounds more like they didn't want to redo the whole game's animations JUST for a faster frame when that itself is subjective to the user, it was at some point even debated in the Naughty Dog team at what frame the HD remaster would be, it was settled that they would have both, but the team ultimately chose 60fps, but its clear it was debatable enough for them to have it as an option. I for one actually like it better in 30fps then 60fps. Gearbox stated their issue with 60fps on next gen systems where not the systems but the game they where porting, they designed them to be 30fps and not 60fps, that is where the actual challenge comes from, not that it "can't" or "couldn't" as many titles actually do on both last and current gen. Its just the actually time it takes to actually re-do much of the animations to run correctly at 60fps is much more cost then its worth to most teams. Especially since the actual use of 60fps is still debatable depending on the game. I could care less if FFX or FFXII run at 60fps...I just don't care. Hell, we likely haven't seen that done many times on some of those ports just due to time, money etc, not that they can't. Some times one much chalk it up to developer choice and not that they "couldn't". http://www.gamespot.com/art... and the Crysis games can easily run the max settings on PS4 and XONE and those PC versions were not ports as they were made along side the console versions, not brought over to PC, but brought over to console (I'm sure thats what you mean though) I think FFXII on PS4 will likely have the same frame as its PS3 version, as I feel they are not doing 60fps by choice, not because they can't. I have a very hard time believing that something like FFX can't do 60fps on PS3, sounds more like Square doesn't see it as something that fans will not buy the game based on. and I do some what agree with you, but what your saying is under the assumption that it was done that way because they couldn't and not that it was a choice.