Microsoft has begun this generation by stressing rather heavily on what the cloud computing could bring to the Xbox One, but there are still many elements that remain unknown on how the tech could bring the console to new heights.
"On the other hand, the Xbox One will get some help from the fact that nowadays all the commands from the CPU cores to the GPU compute units are serialized by DirectX 11. On the other hand developers will be able to have those instructions parallelized with the DirectX 12." Good news, between this and the 15% increased ESRAM efficiency, I'm excited to see the improvement in the already great looking games.
The eSRAM is not getting increased. It's getting a new API.
foehammer said 15% increased ESRAM efficiency. he knows that the esram isn't getting increased.
i'm no expert but an api thats a giant leap in hardware utilization from the sounds of it .
Exactly, that info should be HUGE. eSRAM getting it's own API is a huge deal. Also @Rashid, with "Pix" it is getting an efficiency increase. Such an ignorant comment and yet you get all those likes? hhmmmm.... smh
Umm @ all of the against Rashid: Have you considered the possibility that he responded to the comment before it was edited.
im sure all the fake developers on this site will refute his opinion.
I'm no developer, fake or otherwise, but I will say that he may as well just apply to work at Microsoft. He's been their mouthpiece on this forever. He does a lot of talking, hasn't really shown anything. MS has tried touting the power of the cloud since the Xbox One launched and nothing has come of it, even they have pretty much stopped talking about it. This Stardock CEO hasn't shut up about DX12 even after Phil Spencer kept telling people not to expect much from it for the Xbox One, and now he's on his cloud kick. He'd probably give Aaron Greenburg and Major Nelson a run for their money.
Brad Wardell isn't a bad source, but it would be nice to have more opinions. It works both ways: he's a developer with experience with the hardware so his opinion has some merit, but he's also just about the only opinion. Microsoft has a testimony. Great! Now get more . Microsoft themselves haven't made any wild claims about DX12 for instance regarding Xbox One, but they're not going to confirm or deny these claims either because it generates hype. It's Capcom and Street Fighter II all over again. They kept quiet about the existence of a Shenlong character because it got people playing to try unlocking that character. Once the hype died down, they came out and told everyone there's no such thing. In this case, Microsoft is riding the waves. Not a bad thing, they're just letting others draw conclusions.
Aye and the mods wont do anything to clear up those troll comments on these articles, say some stuff on the order articles though and you get shut down and suspended within a few mins of posting.
His opinion is worthless due to the fact that we're going on 2 years into this generation and not a single example has been given of how cloud computing will boost power of Xbox One in ways other consoles can't. You don't have to be an expert to know they're not putting their money where their mouth is. As soon as DX12 launches we'll be hearing about yet another pending update that is supposed to magically boost XO's power and enable 1080p on most games.
^ Due to the fact Dx12 hasn't been released and cloud computing is so new it's still in development with an already established titles? All facts you refuse to consider and yet you have all those bubbles? Sad. I mean you're making these statements as if Microsoft is hyping this for console mostly, if anything as far as I've seen and read the bigger deal is with PC, yet you're here with your obvious fanboy bias comments.
Brad Wardell is one of the few people that has access to DirectX 12 and is willing to talk about. He is a accomplished developer and business guy so I take his word over a bunch of anonymous people supposedly developer. Even more sketch is the armchair devs on this site refuting Brad Wardell without any credentials to show. At least at neogaf they weed some of the armchair devs out unlike n4g! Some proof is already shown with the cloud as you just have to search for it, let alone the fact that if you can stream games like PS Now over internet and deal with input lag in multiplayer games, why can we not deal with cloud computation? Is there really no type of processing that isn't latency or bandwidth intensive, but massively computation sensitive and/or memory intensive? If you don't see this, you aren't a real dev or you are just lying to yourself.
Listen to yesterdays podcast guys. There's a lot of good info there besides what is in this article. Brad says he's got the only DX12 engine running right now because he's been working with AMD and that without AOTS, there wouldn't even be a PC benchmark yet. That's why MS can't give an exact performance gain on XB1, and why Brad is the only one talking. Phil is managing expectations because without a DX12 game running on XB1, he doesn't have data to talk about yet, but XB1 will become more capable(not powerful) with DX12.
@ TheCommentator What are you talking about? They can easily get an UE4 xb1 DX12 demo up and running in a matter of days, benchmark that against the DX11/xb1 existing API and get all the early results on how much of an improvement DX12 really is at this point of development. And trust me they already did something like that. Now why they aren't talking about their test results its anyone's guess!
As I said, three days ago: Why is it that every time I see a piece praising Xbox One hardware, the quote is coming out of the mouth of Brad Wardell? Is he shopping Stardock out to Microsoft for sale?
200 fake devs vs the one real dev talking up xbox in the universe who btw makes only pc games right now.
I'm sure all the fake developers will also say this is good news despite not knowing the difference between serial and parallel operations.:) It is good news of course, but I highly doubt FoeHammer can say why one has the advantage over the other.
Nice to hear Brad say all these things but I'll hold my thoughts until I actually see for myself what DX12 can do on XBO. I really think others should just do the same as well and lay off the fanboyism.
they won't, because that wouldn't benefit the agenda for why they are doing it in the first place. but i agree with you 100%
You know, Brad is a developer so it would be far easier for him to just create an example. Talk is talk, but he could just as easily do a before and after Xbox One demo. People like to see results. Then it would be much clearer what real world results look like. And before anyone says it, yes Microsoft could easily do the same thing.
He's never developed for a console. He admittedly doesn't know much.
Honestly not a big difference, it's just PR speak. The hardware in X1 is 3 years old and outdated already.
Same As is the PS4`s Hardware. Can`t wait for steambox At least you will be able to update the hardware if you want to.
When the Xbox One has the same power for gaming that the PS4 does then I will be interested. It simply won't because under the hood the X1 hardware for gaming just isn't on par with the PS4 hardware gaming capabilities, period, end of story. Cloud for X1 is simply not going to be enough to catch X1 up to PS4. Plain and simple, get used to it. The real benefits of cloud gaming will be on PC and future consoles. When and if the X1, with it's inferior gaming hardware surpasses PS4 gaming capabilities because of the "cloud" then I will be interested. Until then it is just drummed up propaganda where MS and their biased supporters will tell people what cloud will do for PC in the future and cleverly imply that those benefits will greatly help X1. Show me, lots of talk going on but at the end of the day PS4 continues to out perform X1 when it comes to gaming.
exactly. let's hope that in a future xbox one will be able to run multiplats in 1080p like PS4
E3 needs to hurry up. I need to see me some crackdown.
i feel your pain man. E3 is still so far away and i need to see scalebound so bad.
i need to see Gears of war 4
I'm hoping they do show crackdown even if its a year or so off. Just give me something already
I agree, I think they mentioned the cloud too early and should've just announced it with some game that was using it. Not just Forza.
Is it only me that would prefer to see another crimson skies over crackdown especially after that last dlc dressed up a full price crackdown. I know its different houses and genres but......c'mon
I don't think they mentioned it too early. Just some people don't have patients. If you rush it out there could be many mistakes which could hurt it more. But if you take the time and show it when it's ready many of the nay sayer will turn tail and hide or claim they were just waiting for proof cause crow pie doesn't taste good. Do I believe it will help X1. Sure. maybe not massively but it will help. But the fanboys in the other camp believes it won't do anything for the console. Like I said I just want to see and play crackdown. Not because of the cloud or DX12. But because I loved the first game.
i guess we will need time machine http://4.bp.blogspot.com/-C... http://3op3y73cr0pg3q7yp42v...
He explained it very well to be honest not many Playstation gamers will listen to this because they think hes paid by Microsoft or something Haha. If you listen to the interview he clearly is not connected at all with Microsoft. He went after Kinect and DDR3 he was not praising it at all!
A gamebolt? article was posted here sometime last week about this (turns out it as another but similar) interview. I will say what I said in the comments in that article. It is all ifs and possibilities. He is theorising something he has yet to prove that it could realistically work. This is the same talk we have had since the announcement of the One (from Microsoft and other independent developers) yet nothing has come of it.
nothing as far as xbox one but its been proven for pc. Besides he's bring star control to xbox one, so i'm sure he'll have a better understanding of the hardware when he begins.
Why do you bring Playstation gamers into it?? This has nothing to do with it. You do know a lot of Playstation gamers are xbox gamers as well right?? Are you just trying to brag?? OT: Obviously cloud can do some pretty cool things like what's mentioned in the article. But there are also some things to take into consideration. Let's go with the planet example. So lets say our planet in the game is generated by a server and that info is passed to our box. What happens if I lose my internet connection for whatever reason?? Does that mean the game becomes unplayable or is the box gonna kick in and reduce effects to enable the planet to continue to be generated. Also I think his example shows that there won't be a graphics boost from cloud computing. He says the cloud will be used for non realtime aspects of a game which means physics calculations and the like will be done by the box and will not be off loaded, so there is none of this less preassure on the box so it can output better. The stuff to be outout will be down by a remote server, that server can be as powerful as it likes but that doesn't change the gpus power. The gpu can only do so much. He also says people won't notice 2 whole seconds of lag...ummm what?? How is that?? So imo (and I'm not a proffessional or anything, just throwing my 2 cents out there) the xbox will see less of graphical performance boost from the cloud but more of an improvemt in the physics based effects due to not having to generate the graphics. That's where I think the power is going to come from.
I understand your planet argument. However let's be honest. How many games are we playing now a days that are highly dependent on your internet connection? What happens if your playing destiny, the division, never winter, smite, Star Wars, war frame, etc...you wouldn't even be able to get past menu screen. Even bootbattlefield mp, halo mp, forza online... We are moving toward an Internet centric based gaming future. MS is dipping their toe in the water. Our Internet infrastructure is improving with Google leading the way with gig based connections along with Comcast, AT&T, Verizon.... Heck even the small telecom I work for is heading there. Regardless of what we want this is where things are going. So the whole, "what if my internet connection goes out" applies to more than just the cloud. This argument is a moot point at this day and age.
I get your point, there is an increasing amount of games with a dependency on internet connection, though these arguments have come up for thise games. But I believe that that is just the nature of the beast for those games. If you buy Destiny, The division or bf for its mp then you are doing so knowing that there is a risk that the game may be unplayable due to internet problems or a problem with game servers. But lets take the planet example again. If that situation occurs in a single player game, is it going to become unplayable if my connection goes down, if server maintenance is happening or some ass hole decides to hack the service again?? So imo your argument is valid only on games such as Destiny. A single player game such as the order, uncharted, halo sp that have nothing to do with online should not suffer and become unplayable because the connection is down. Edit: Also just because some games are becoming more and more internet connection centric, doesn't make internet connection drops any less valid. Questioning the playability of a game is never wrong.
Once again I see your point. However regardless if the consoles dependency is on the Internet or the games dependency is on the Internet the results end up being the same. You end up losing connection to the game. I have to agree if Microsoft wants to head in this direction then they have to do something about the recent DDOS attacks that have been coming their way. I know that you can be very limited in the way you protect yourself against these attacks. However they must take every precaution necessary to make sure that this doesn't ruin the experience. I'm really curious about the cloud and what It can do. I am not under the illusion that it will turn the Xbox into something that it's not. But I do believe it will help in other areas that I'm interested in such as artificial intelligence, physics, progressive world's etc.
Yeah but if a single player game isn't tied to the cloud for generating the world etc, then regardless of internet connection the game will work. That's what I'm getting at, that while yes there is some really cool stuff that could be achieved with the cloud, but do I really want a single player game tied to the internet?? I'm just throwing the questions out there for discussion. I'm not saying you're points are flat out wrong or anything. It could end up being like bloodborne where while it's an sp game it is still tied to internet connection for the likes of notes but there is also an offline option where the notes aren't available. So we could have a situation where games such as the sp ones I mentioned in my last comment have an online and offline mode where in online mode the world generation is done by a remote server and the console can put extra work into physics and AI and more and on offline mode the realism of the physics etc can be reduced to account for the box also having to generate the world. Yeah we need more protection from crap like the ddos. I know it's not entirely their fault and that ddos can be a difficult thing to handle but there are methods of mitigating it. I'm sure they are working on as we speak anyway. And yeah I agree that cloud could give us some awesome stuff. Like I said before, I don't believe it can do anything for graphics really. It's going to be to the more subtle areas and physics and AI like you mentioned. And also features that are not necessarily performance related. Forza 5 had drivatar and that used the cloud. There is plenty of potential, it's just a shame that a lot of people are focusing on the wrong areas where it won't really help much.
Bubble for you for discussing this in a civil manner brother.
didn't the vita get a 30% memory boost this week with an update and the vita is 4 years old . this might not be the last boost for the xb1 or maybe the ms engineers are just faster than sony's .
There is also the possibility that Sony is or has already made improvements to the SDK or API but they aren't publicized or hyped up. For example, like with the Vita example. They increased the memory available, but you didn't hear about it until after the fact.
@Eonjay i agree anyone that thinks the ps4 is going to be stagnant is pretty silly , i think history does show that ms has more and better enigneers that move faster and produce what every dev thinks are better tools (as wardell said) . naughty dog was doing stuff on the ps3 that never seemed to leave their studio . but heck what do i know maybe sony has truly adjusted the way they do things.
i think people want actual proof and real comparisons. as it stands many ps4 games have reached 1080p while the xbox one seems to be of comparable settings at 900p. what microsoft needs to do is show how games using this technology compared to ps4 titles so people have a better understanding how they have or haven't managed to close the gap in performance. using this in exclusives like crackdown helps for sure but to the average reader they still want to know how the systems compare and you can't really do that unless they are the same title.
Oh boy, here comes the bad batch saying, "Microsoft needs to show us and not tell us!" Again, Stardock is not Microsoft..
Stardock is a really good PC developer. im sure Brian knows what he is talking about.
He said that Vista is a good operating system
i really want to see what cloud computing can do in gaming, but more importantly how devs can take advantage of it. willl it be simple code for 3rd parties? but more importantly i wanna see what ms can do with cloud computing wi their first party studios. if they cant show us then nobodies gonna bother with it, unless its a simple leaderboard/matchmaking/ghosts .
What one of the Cloud devs said is that the cloud actually requires less coding than traditional game design. He said if 3rd parties allow their games to use the cloud then the cloud will automatically compute what it needs to.
I like this guy, and I'm as excited about DX12 and Cloud as anyone, BUT We need to remember 2 things.... 1. He is not making a Xone game as far as I know. His game is for PC. 2. The demos showing DX12 providing a 1,300% improvement focus on a very narrow bottleneck. Real world improvements will look a lot more like Mantle. Some games won't benefit and some might see a 20%-30% increase in FPS. I'm more excited about it allowing more units and light sources on screen. What I'd like to know is what is StarDock doing with the Star Control license they bought. With their new engine and that license we could get one heck of a space war odyssey - "Only on Direct X and only on PC/Xone." That's a great advertising line for MSFT.
actually he is making a game for xbox one, star control which will be a dx12 game.
it aint gonna do nufin, trust me, this guy just cant shut up, he talks about the same drivel all the time, he doesnt speak for Microsoft, just an attention seeker, why does he never talk about PS4 and sonys tech?
he's not making a sony game , he's making a game for windows .
He spoke about ps4 tech at gdc if not mistaken
More subjective puffery. Show us, dont tell us. Is that really too much to ask? Why not show the game that utilizes this instead of just making claims?
If interested: http://youtu.be/-VvQQ_5wk4g For the gamers.
Brad Wardell again OMG Obviously he is paid to talk all that crazy stuff about the Xbox, DX12 and the Cloud. Please stop to give that guy a forum. Stardock (Wardells company) is a Microsoft Gold Certified Partner: http://www.stardock.com/abo...
Came to say this, guy talks so much about the Xbox that you'd think he has some sort of vested interest in the brand.
here's a new Wardell article every other day, it seems, and he's practically the only one talking about it. Maybe he he is speaking the truth.. hopefully he is, but he really sounds like an MS shill right now
I have nothing against Wardell himself, he's always been pretty vocal about a lot of things, and his enthusiasm for technology is about as high as it can get for anyone. My problem is more that Gamingbolt needs to go find some more sources, because Wardell, while certainly worth listening to, is not the be all end all of developers. Not everything he says is pertinent to X1, or game development in general. Over time, it becomes really hard to take him seriously on these topics because not a single person outside MS(heck, not even within MS) is corroborating what he says in the least. He throws out numbers, talks some tech talk that anyone who isn't a programmer doesn't understand, and Xbox fans praise DX12, while everyone else asks, "What's the point?"
seeing less popular games online server get shutdown merely a year after the games launched. Does that means the game no longer playable after the server shutdown if the game need the "cloud" to work on a part of the game?
So let me get this straight sony can update the psVita and give it a 30% boost and their are telling the true but anybody say the same thing about Xbox 1 and D12 it a lie.
It's not the same as Sony firmware is using less ram now. How about you do some research before you compare the two
Sony sacrificed 3 (useless) apps. MS "wishes" to boost power from thin air, kinda hard to swallow. Still would be cool Iif they managed (even I they had to sacrifice an app or two)
You do not have it straight.
I think it's funny how people think that streaming an entire game is much more efficient than computing bits and pieces of one. People are convinced cloud streaming will work on the weakest internet at exceptional levels. While streaming data that's less than that of an HD video will fail. I'm convinced that people don't know what the hell they're talking about.