Pick of 29 screenshots taken using new photo-mode shows amazing details and body destruction.
I preordered the game, beat it the day I got it, sold it on eBay the next day and shipped it the following day. Never have I had a turnaround so fast for a game from receiving from Amazon and handing it to the postal worker. The game itself fell flat for me, and was probably a 6/10. I had such high hopes for it but it was too simplistic and too short. I don't see how any amount of amazing still pictures would make me want to experience the game again. All that said, if they double the game length AND provide a lot more complexity and variety in gameplay, then they can really make a massive jump in quality for the second one. The world itself and the graphics are truly amazing.
There is definitely some aspects to the game where it fell down (like the lycan battles) but I really enjoyed the game. It was a solid enough start to a franchise for me. I would put it akin to assassins creeds beginning (plenty of problems yet it has become one of the biggest franchises we have today) There are definitely improvemts I'd like to see in the sequal but like I said, as it stands I thought it was a great game and have no regrets for buying it. I've traded in the order as well, against Bloodborne and though the new camera mode looks awesome, I agree with you that it's not something I'd re-buy the game for, but if I still had it I'd give it a try for sure.
I've still got my copy of the game. I figure that the re-sell value will be next to nothing, so I may as well keep it. It's not the best game ever, but it's playable. Maybe I'll go back to it again at some point in the future when I've got nothing to play.
@karisu yeah the value I got off was pretty crap. Luckily there was a bonus on trade in at gamestop for level 3 members. I wouldn't have traded it at all but I knew i wouldn't go back to it after playing through it twice because of all the new stuff coming out and the price of games these days is just crap that I trade in when I can. If they make a sequal I may re-buy it second hand before that comes out. Doubt I'll need to worry about that for a while though.
I missed the trade in offer at the GAME store here. There was a guaranteed £30 back if you completed it and traded it within a few days, but it actually took me just over a week because I didn't really have that much time to play it.
I got less than that even with the membership bump. If you have other games to trade you could trade the order with them to get a bit extra off the next game. It's not like it's a bad game to have anyway but like I said if it's not something that will be played again or for some time it's nice to get so of the price off of the next game due to how expensive they are.
I did pretty much the same thing, but instead of buying it, I rented it from a redbox in the morning, on my day off, and beat it early afternoon. I didn't have any particular feelings about the game. People who say it was "atrocious" or "bad" are off point, just as people who say it was "amazing" and a "solid entry in a potential franchise". Once I beat the game, It was no different from how I felt after watching Van Helsing or Priest...A bunch of pretty pictures, stirring soundtrack and talking heads, with little fun to be had. The game felt good to play, killing things felt solid enough. The weapons were mildly interesting, and the level design was rather good. What struck me as quite interesting was that, given the incredible technology on display, with mocap, and the intricate details of each pore on each character's face, They still gave wooden performances. How the hell is that even possible? If the game is to revolve around story, or sell itself as "story driven" and "cinematic", then it must understand what it is that makes a movie cinematic. It's not shaky cam, instagram filters, and shouting. It's not widescreen. Ready at Dawn simply missed the point. A game that wants to make you feel like you are in a movie, is what movies are trying to be: games. Every game you play wants to make you feel like you are part of the action. That's the point. You don't need to understand nor implement filmic design to make an entertaining, possibly linear, adventure. As it stands, The Order is not a bad game. It is a game that has no clue as to what it aspires to be. Decent combat/cover mechanics and beautiful visuals do nothing to disguise an otherwise dull tale. Unfortunately, it's not the moment to moment gunplay that weakens the game, it's the game's obsessive adherence to non-interactive storytelling. What Ready at Dawn doesn't realize is that games can actually PUT you in the experience. When Gordon Freeman is front and center to a test gone wrong in the original Half life, there isn't some pre rendered sequence where we lose control of him. We don't have some strange out of body experience every few steps we take. By restricting control of the player character, we are constantly pulled out of the experience. We are reminded that not only is this a game, and not a movie, but it's a game that willfully disregards and resents any notion of agency within the game world.
Obviously someone didn't do their homework on this game before he bought it. Did you just buy it on a whim? This game was excellent. A little short but I knew exactly what I was getting into.
I did my homework but not enough. I wish all the major reviews were out before my preorder had shipped from Amazon. This was the first game I have ever preordered (out of probably 50 in the past 5 years) that I tried to cancel at the last minute. If I would have read the reviews, I would've waited for the game to get to $30 (and then sell it for $20 or more), making it a $10 experience. As is, I paid $60 and sold it for $45, so it was a $15 experience.
photo mode doesn't make a bad game better. not a horrible game just way over hyped. same here I bought it used 2 days and I beat it now sell it and hope I can get my money back
Yay, lets replay the whole game for a photo mode! Because it shows off the power of the PS4. ;)
Shouldn't that be rewatch, dont know who would want to take photos of cutscenes.
It really isn't worth my time again. The game wasn't great, but since it's an exclusive game, people overhyped it before they even saw gameplay of it. Do not pay full price for this game. If you want to play it, wait for Sony to offer it free on PS Plus, rent it, or buy it second hand in a GameStop bargain bin in a few months.
The graphics and story/intrigue alone are worth the purchase to me. Graphics are one of the main reasons to buy a game then closely followed by gameplay. The orders graphics are a great sight to behold. That said another similar game or a part two would have to either ramp up the graphics significantly or give me much better gameplay or an even better story, to buy it again.
Whatever said and done, photomode in this game will be great. RAD should ship their next game with photomode. With all that realtime lighting, reflections and material rendering, it would really do wonders
photomode is cool for posting on forums or getting a cool wallpaper. its like saying an average movie is worth watching again because of an audio commentary. actually, thinking about it, linear games should come with a dev commentary. would love to hear some devs talk through their games and what i spired them on some parts of the game.
I think the game being much cheaper now is a better reason,photomode XD.
The most disappointing game of 2015
I finished watching a walkthrough of this game last week (RajmanGamingHD). It was interesting. Its basically a Victorian version of Underworld. I could see where everything was going before it happened, but even familiar stories need to be well done and I enjoyed the story in The Order. As a game, it didn't look like anything that special. It looked like your average TPS. Not bad, just nothing special. It was really short at just over 6 hours though. It didn't deserve the extreme criticism it got, but it isn't anything to shout about either. Except the graphics. Everything about the graphics and presentation was ace. :) I'd give it a 7.5/10, with that bonus .5 down to how pretty it is.
See, I'm cool with this impression. Nice and even. To be fair, most of the shouting was to counter the overdone criticism, which made the game seemed more hyped than it was.
Funny thing about the playthrough I watched, there was this crazy glitch in a cutscene where the Knights had just finished holding council and everybody disappeared as they got up. It looked like everyone suddenly teleported out of the room, like it was intentional.
This is the fairest criticism for the game I think will ever exist. And you didn't even play it, which is extremely telling. I finished the game in 10 hours, so that is also variable.
Criticism is always deserved. People play games and give their opinion. Unless the majority of reviewers are xbots, or cut points mainly for "Linearity" and "no multiplayer" in and of themselves. Any sensible and truthful person would accept that neither are true The whole 'undeserved criticism' and 'Reviewers are just being unfair' is simply hypocritical. This was evident when Bloodbourne came out to 9s and 10s. All of a sudden reviewers were good again. The story and presentation is the only thing I can comment on. Pretty darn good entertainment overall. The story was perfect, and I mean ABSOLUTELY PERFECT !!! up to a certain point. In the first half I said "This is so epic" to myself, while geeking out. Later though... [SPOILERS] !!! After the angry part, where you sit on top of a barricade launching rockets at waves of enemies. You go off, find the leader of the faction you've been fighting with all this time. Then you have to trust their leader, which is okay I guess. So off we go to the docks. Gallahad specifically says we can't kill innocent people, to which the resistance leader replies, "None of them are innocent" *facepalm* Anyway, this should be interesting - possibly a stealth section, what will Gallahad discover on the way ? Then they get spotted, and what do you know ? Time to shoot down the entire East India Company Guard. Shooting down 100s of your allies, along with the leader of the enemy faction. Did RAD perhaps consider that adding this level to the "shoot 100 people down" list hindered the story aspect ? Way to destroy believability in your story. The justification ? They spotted us and started firing. Right. Oh, and ofcourse "None of them are innocent" - the leader of the faction you are fighting against, speaking about your allies. At that point, it stops being believable. I feel like RAD fell into the trap that so many movies and games fall into in terms of story. It's all well and good in the beginning. Then you start dealing with betrayal and alliances and twists , and things start feeling contrived. Basically, I think they had to rush a lot of these parts. Later, with Alistair. Time to murder all the East India Guards, because "There isn't enough time!" and Alistair seems to be fine with that. In the end too - you were supposed to be rescuing Tesla. I thought the story was only half done at that point. The main objectives and plot points were yet to be resolved. Instead, it suddenly turns into the final bossfight. Even then, after killing Alistair, his father conveniently walks in, quickly gives an emotional speech, with some VERY important revelations, and walks away. Not enough time for story elements to breathe here. I really feel like RAD didn't have enough time to flesh out their story. Maybe for their sequel they'll have an easier time, since they have the tech figured out. I only watched the walkthrough for The Order, but I think it's something special. They also need more complexity - they need to take the approach ND took with TLOU. I'm seeing lots of Modern Military Shooter design choices in this game.I'll say it again - look at TLOU. It's the perfect example How both games feel, I don't know, but I can comment on the gameplay complexity I see, and that's valid. Also, photo mode in this game will be badass
a photo mode will never make a bad game worth playing again
Good thing it wasn't bad, huh?
your right it was awful
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