The Heart And Soul Behind Reimagining Shadow Of The Beast For PS4 | TSA

Twice now, I’ve seen Heavy Spectrum’s Matt Birch stand up and talk about Shadow of the Beast – first as the game was announced at Gamescom 2013 and now at a PSN showcase – and both times his struggle to contain his emotions, his excitement and his passion for this game have been endlessly endearing. This is quite literally his dream project, which he has wanted to create ever since he played the original game in 1989.

It’s a passion which is quite clear to see in the game itself, and was surely a major part in Heavy Spectrum being able to inherit the game’s legacy as they work alongside what remains of Psygnosis and Studio Liverpool – who created the original game – at Sony’s XDev team.

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