Just a few years ago Bandai Namco (it actually was named Namco Bandai back then) wasn’t exactly at the top of our list for the localization of Japanese games. Many of the publisher’s titles coming from the archipelago of the rising sun used to never come west, or to do so with extreme delays.
Nowadays, things have changed, and even titles that few would have expect to get a western localization like Sword Art Online or J-Star Victory VS+ are hitting the western shelves. Producer Koji Nakajima explains why.
More and more Japanese games are being localized every year. Especially as anime and manga series develop larger, worldwide audiences. Jump Force is the latest to show up worldwide. While it might not be the best crossover title or have the most diverse character roster, it might be a good introduction into this sort of world. So, let's go a bit deeper and learn more about Weekly Shonen Jump crossover games.
VGChartz's Adam Cartwright: "While fully-fledged fighting games on handhelds have achieved varying levels of success in the past, they weren’t really a thing until the PSP. Prior to this there would always be certain concessions to get them running on weaker hardware. Sony’s powerful portable console, however, allowed developers to experiment with new ways of delivering their titles that would sometimes be hugely successful (e.g. Tekken 5: Dark Resurrection), which in turn meant new games were forthcoming throughout the console’s life. This mantra continued onto the Vita, which received ports of a number of high-profile fighting games, from launch through to the present day.
The ever-expanding industry of eSports has somewhat put a damper on handheld fighting games, as the fanbase moves increasingly towards arcade sticks, perfect latency, and other measures that always ensure a fair fight. That doesn’t mean the Vita doesn’t have access to its fair share of fighting games, though – whether you like 3D arena brawlers, party-friendly multiplayer titles, or pixel-perfect technical 2D fighters, you’re well served by the selection that’s available here, especially when including backwards-compatible PSP & PS1 games."
Jump Force features many popular anime and manga characters, but its innovative visual style provides them with a brand new flavor.
My problem with the game is how generic the music is. I'm not a fan of J Stars but at least the soundtrack in that game was on par with anime music. Here, is just as generic MvC:I's score.
That, and the awkwardly long stare-off between the two teams.
So...Namco theres this game caled Digimon:Cyber sleuth...yea you get my point.
Companies like NISA since the ps2 , and the success of a few games they themselves were hesitant about proves that actually the public was there .
Namco was just too timid about it , or was doing it the wrong way , like their past stance against dual audio
Now just Bring Digimon Cyber Sleuth here please!!
This is why Bandai Namco is Japan's most loved publisher as of today and mine too.
Dragon Ball Xenoverse, Dark Souls II, SAO: Lost Song, J Stars Victory Versus Plus, Godzilla, Tales of Zestiria, Project Cars, One Piece Pirate Warriors 3,
Why is there an image of PS4 tied to this? No where in that article is that platform mentioned, and in fact, all of the games mentioned in that article sold better on other machines.
Honestly, Bandia Namco's US/EU branches is making me mad. They've basically dumped Vita despite their games doing well. Claims Tales of Hearts R sold well. Doesn't localize Innocence R. Sword Art Online: Hollow Fragment becomes a shocking success. Ports Lost Song to PS3 and won't release in the west until PS4 port. Don't even get me started on God Eater 2 Rage Burst, Digimon Story: Cyber Sleuth or Ray Gigant. The Namco side is horrible, even in Japan for Vita.