Pillars of Eternity review | Post Arcade

Lots of games endeavour to create an atmosphere reminiscent of pen-and-paper role-playing games, but few manage the feat as handily as Obsidian Entertainment’s Pillars of Eternity.

The Irvine, California-based developer – best known as a capable team to whom other studios turn to churn out entertaining sequels within established RPG franchises (some examples: Star Wars: Knights of the Old Republic II, Neverwinter Nights 2, Fallout: New Vegas, and Wasteland 2) – took to Kickstarter in 2012 to drum up support for an old-school isometric RPG sprung from the minds of its own designers and ended up with the highest funded game project the crowd funding site had seen up until that point. More than 77,000 people pledged in excess of $4 million.

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