The Witcher 3: Wild Hunt gives you plenty of opportunities to solve problems without violence, but when things go south, Geralt’s swordplay ends up as a tense, entertaining alternative to talking it out.
Combat in The Witcher 3 is, as expected, considerably improved over The Witcher 2: Assassins of Kings, which shed the original game’s rhythmic slicing and dicing in favor of more action-oriented engagements. It worked, but The Witcher 2 was hard, meaning players had to rely heavily on dodge-rolling before mashing the attack buttons. In The Witcher 3, evasion is equally important during challenging combat encounters. The way in which you let loose on some poor soldier, drowner, or griffon, though, requires the sort of care, patience, and precision usually reserved for Dark Souls or Bloodborne.