It looks like the controversial easy fatalities have been removed from the Playstation store front on Mortal Kombat X. No word on why they have been taken down as of now. Could it be fan backlash or will they be back up later?
there having online issues (as i type this) this is NOT backlash for the fatalities.
It is now 6:11am EST and I can confirm they are still in the store. This is after updating MKX to version 1.02.
I've played a fair bit of the game now, and I've got to say, easy fatalities are no big deal. It doesn't affect the guys who like to pull it off the real way, and it let's the un-coordinated or less experienced players enjoy the most brutal aspect of MK. Now what I don't like, is how garbage the koin rewards are. It literally takes hours upon hours to unlock a couple of things in the Krypt. That kind of practice to force users into buying things like "unlock everything in the krypt" are what makes me upset.
kinda agree with you with the fatality thing. I just find it strange that people would not learn these fatalities, googling or looking on gamefaqs is so easy. it wasnt like the days of playing mk in the arcade when you havent got a clue on where to learn these fatalities. in game currency is terrible if there is a chance to buy those currency with real money. its clear that they made it slower deliberately so that people can spend money. hopefully this will not be succesful and they dont gain money from this. hopefully rpg's will not do this with exp points. i personally will buy these games 2nd hand if publishers start to do this.
Nah. They're still there.
I don't know why people need easy fatalities. The game literally gives you like 15 seconds to pull one off. All you gotta do is press the option buttons, go to the fatality list and see how to perform it, then do it. If people have a hard time doing that in 15 seconds than maybe they shouldn't be playing mortal Kombat. The older games gave you like 5 seconds to perform one
wow, it says it in the moves list? lol. are gamers really getting to this stage that they cant follow simple instructions? i cant imagine todays gamers living in the 90's and playing tthe old games without the internet or game guides.
It felt more like 3 seconds in the older games (the 2D ones) lol.
I don't even get why people care. Easy fatalities are probably the least offensive kind of DLC there is. They clearly didn't make the game's normal fatalities harder to force you into buying them, and they clearly aren't something cut from the main game. If people want to blow they're money to avoid pressing two or three extra buttons, who cares?
Because if they didn't complain about it what else is there this weak to cry about? Didn't you know man? Being oppressed by microtransactions and DLC is the new hotness.
So true. A friend of mine complains about story dlc, but he hasn't finished, maybe never will, the vanilla game. While I understand some complains. Some are just lame. Especially when they are absolutely optional like this one. Also as a rule for those that hate. Just don't buy it!
You should, because it will inevitably spread to a game that you actually like, and an option that you used to use. They are charging for what should be a basic option, charging for simple convenience. That wouldn't even be so bad if they weren't already charging full price for the game. Freemium games charging for stuff like this is one thing, though still annoying in how excessively they do it, but this is another level of greed. If they want extra money, why not charge for new fighters, new arenas, new story segments...things that actually add extra content@ Charging for options is ridiculous.
It's already in a game I like. I like Mortal Kombat. I bought the game day one And I don't care that some guy is paying to avoid pressing two extra buttons when doing a fatality. I don't see the point in crying about features that are a total non-issue. Easy fatalities are hardly a "basic option" after ten MK games were considered complete without them. This is just another case of entitled gamers crying about something just because they're not getting it. If easy fatalities were free, we'd have just as many people whining and crying that they've "dumbed down fatalities for the casuals", right before they go and cry that since they aren't getting a DLC character, they're not getting the "whole game".
I can't imagine what went through the head of the person who wrote this pathetic excuse for "gaming news". Seriously, what is the point of this? "Oh, wow! Something was removed from PSN, I better go online and write a whole article about it, then maybe I'll get noticed by the rest of the community". Yeah, no, yeah... Sorry bud, this is excactly the kind of stuff that's ruining gaming journalism; people who jump to conclusions without doing proper research. Tons of stuff get taken down from PSN all the time, usually due to maintenance, updates or change within the content itself. Imagine if someone wrote an article about it every time it happens, jumping to conclusions that are borderline conspiracy theories. The internet would break! Don't quit your day job! Unless your day job is writing this garbage. In that case, quit your day job and start thinking about your future!
The easy fatalities appearing for people could be either because this story was posted yesterday and they have come back or it was down for the UK store only. It was defiantly down last night. That was the picture I took from my PS4.
Why the backlash? I had money in MS account so bought the $4.99 pack, as all I mostly want to do is pull off the fatalities. I say gamers should enjoy their games as they see fit, I am well past the age where I need someone to tell me what DLC I can buy or how to enjoy my games. If you don't like DLC, don't buy.
Why do you think that this is something that should be charged for, instead of just something you could toggle in the options menu? The example I'll use is the WWE games. There, you need to perform moves, taunt and have some variety in your offence in order to build up for a finishing move. In that game, you can go into the options menu and toggle just how fast or slow you want that guage to fill up. Find things too hard, you can set it to fill up fast and get to the powerful finishing moves far faster. No charge, the game is customisable how the player sees fit for their own level. Why can't it be the same for MKX, why is this something that actually costs real money on top of the full price that you already paid for the game? If it's truly about the player having options, there's no reason at all for that to be chargeable.
Well, to be honest, I would hope stuff like this was free and all new console games were $19, and the consoles were $99, but then reality sets in. I get what u r saying..
Slightly off topic but am I the only one who think Kotal Kahn is useless?
Yes you are. With Blood God he can pull over 75% damage combos. If you really want to learn the game check out testyourmight.com Read how to understand frame data in MKX, read the mechanics explantion by Tom Brady, and go look at your character threads to see high damage advanced combos.
Fair but whilst that may be so, to me he is a lumbering mess. I'll just stick with Johnny as I always do. I don't have the constitution to put in to a character I have no interest in playing as again. Especially as I am only a casual player. He reminds me too much of Grundy in Injustice. Powerful, but sloooooow. Blimey, I see what you mean though. I am no where near good enough to use him to his potential.
I played some more with Kotal through a regular tower and whilst I still have difficulty with his rather slow pace I am beginning to see his power. Blood God is certainly the best of his variations though. I don't get Sun God at all.
they want people to pay money so the game does fatalities for them? They charge for that?
Question the idiots who pay for it. If I could sell my feces for $100... why wouldn't I?
I question people that pay, but I also question the developer for making it a paid option in the first place. They are not free from responsibility, they're the ones who decided to charge when it could very easily just be a toggled option. It didn't exist in a vacuum, people didn't just suddenly say "Gee, I really wish I could pay money to make fatalities easier", the developer made it that way. It's scummy, making people pay for a simple convenience that could easily be free.
Responsibility? They are a business. No one is harmed here. They didn't do anything immoral.
For those who keep saying it's "no big deal" and the old chestnut "don't like it, don't buy it"...that doesn't make the fact they're charging for an option ok. It's still an issue of greed on behalf of a dev that is already charging full retail price for a game. The devs and publishers always say "It's about options for the player", I ask why that option needs to be charged for? If they know that people want that option, or are having difficulty in pulling off the fatalities, then why not include that option in the game as a toggle? Want to reward those who do things the harder way? Reduce the XP/Koins/whatever reward you get for winning matches if you use the easy fatality option. Simple. Stop excusing developer and publisher greed...and this IS assuredly greed. Yes, game development is expensive, but that doesn't excuse this nonsense. Do what Ubisoft did with Far Cry 3, create a spin-off game like Blood Dragon using in-game assets and give people some significant value in order to earn their extra cash. Stop nickel and diming people. Create substantial DLC that people will actually want to buy, stop charging for stuff that should be free or a standard option. Charging money to make a gun blue in Evolve is absolutely disgraceful, such naked and obvious greed. If people keep excusing this stuff, the games companies will keep doing it, and it WILL get worse. The ability to patch console games was heralded as a great thing, but it's lead to exactly the attitude that a lot of PC developers had...just get the game out the door, we can patch it later. How many big name games last year released in semi-broken states? Unity, Master Chief Collection, Drive Club etc. You give them an inch, they will take a mile. You let them get away with charging for fatalities, soon they're charging for special moves and endings. Heck, we already had Asura's Wrath last gen that saw them charge extra for the "True Ending" to the game. Stop excusing their greed, start questioning this stuff when you see it happen, and stop telling people to just "let it go", because that's what the publishers want you to do so they can keep gouging.
From a comment I posted on another article: Developing games isn't cheap anymore. If you ran a development company as big as Netherrealms wouldn't you want as much money as you can to afford developing technologies and innovative ways to impress gamers and consumers alike? It's not greed its sustaining a company that is just getting bigger and more expensive. I agree about the stupid stuff like Evolve DLC but you have to take the sheer expense of making a game in 2015 into account.
What innovative ways to con you out of money its not even an unlock they are just preying on people that are compulsive and have addictive personalities and you shouldn't have to put up with that bullshit after paying 60 dollars for a game.
After I paid for that they removed it. 😳
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