Axiom Verge Review | Darkstation

The term “Metroidvania” gets thrown around a lot when describing games of a certain ilk, and while the word gets its point across with relative ease, the portmanteau also catches an awful amount of flak for its inherent laziness. In turn, some of the same can also be said of the games that “Metroidvania” describes, wherein the mechanics, exploration/action tempered by item gathering most commonly performed in a 2D space, have become so common and widespread that they are a genre within themselves, a genre that is increasingly harder to penetrate with new and exciting ideas.

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