Dark Souls' sin was being born perfect. This isn't to discount its spiritual prequel in Demon's Souls or literal sequel in Dark Souls II, but rather highlight the difficult process of iterating upon virtue. Any successor is a solution in search of a problem, and one in desperate need of a thesis to spend time proving.
Enter Bloodborne, FromSoftware's latest subscription to ideas explored and empowered in the Souls series of games. Its aim isn't necessarily a course correction, but rather a Y-axis slant into an alternative series of objectives. In practice, Bloodborne is consumed with the notion of aggressive action, and it shapes its world to suit this very specific condition. Sacrificed are a few degrees of personal customization only to be replaced by a renewed sense of distress and wonder. Its relative novelty, even with its unrepentant focus, feels built to last.