Maybe bad games are made because our economic system supports them.
I seem to remember capitalism being here when gaming was started. So back then it helped, but now its killing it? Not buying it
Because of my 1000 year backlog I've placed a moritorium on buying games this entire year. I bought like an addict for over 20 years and feel like I'm responsible for the growth in the industry. Someone else will have to take over, I'm done.
20+ years for me as well. https://encrypted-tbn0.gsta...
It is ruining Assassins Creed, Madden COD... but not all games.
Exactly. Maybe the writer should ask rockstar or nintendo how they feel about it. He'd probably get laughed out of the room.
What the author is talking about is called overconsumption. Captalism on the other hand is what allowed us to get video games, even during "the gold era of gaming" or whatever.
I hear lots of great games are coming out of Cuba, Venezuela, Iran and North Korea.
LOL Don't forget Laos, Cambodia and Vietnam.
No , besides would you rather have the state make your games and tell you how to play them. I think not .
Capitalism is what started and grew gaming into what it is today. But nowadays with how large the consumer base has become it's becoming more problematic than a benefactor. Costs of development have significantly skyrocketed as most people know and I think we reached a breaking point when Tomb Raider sold 6 million copies and was still called a "financial disaster." Some people can blame overspending on marketing but with a game like Destiny there is no arguing marketing was the one of the main reasons it did as well as it did financially. It won't bode well when publishers see that success and try to mimic that business strategy.
greed is never a good thing, this is why the indie scene needs to be supported to the fullest
It's not capitalism that's the reason for staleness, it's the average consumer who wants to stick to the tried and true formula and opt for a game that is at least mediocre for their tastes instead of taking risk and investing $60 on a novel gaming experience that they might not like at all. Here in Finland we have TEKES, Finnish Funding Agency for Technology and Innovation, which is a state sponsored funding agency that has given a fair share of €€ to game developers. I'm not sure if their support has lead to more innovation in the Finnish gaming industry or lead to better sales of critically acclaimed games. I'm pretty sure that the Finnish success stories like Remedy Entertainment or Rovio were in no need of cash from the state.
When you have a big budget, you become risk-averse. You need big sales and therefore stick with what sells, rather than taking chances. but we have lower tiers and Indies where there is less money at risk and more creative freedom. All of them are capitalism at work.
@uth11 Well said.
No, but cultural marxism is killing videogames, and it comes in the form of Anita Sarkeesian et al.
Evidently. Niche productions and genres get increasingly cannibalized by marketable mainstream productions (see hollywood). Paired with the increasing stultification of the average gamer, who is satisfied with the mediocrity he gets dished-up, the gaming industry is on a downwards spiral in terms of quality/sophisticated games. Fortunately there are still developers and publishers left that value their product higher than their profit margin, i.e. From Software (Bloodborne), Platinum Games (Bayonetta 2), Monolith Soft (Xenoblade), ... Also indies and kickstarters have given me hope that high quality games in the sector that deviates from the mainstream are still possible. For instance I'm currently greatly enjoying Pillars of Eternity. I can firmly say, that no other RPG has achieved this level of quality in gameplay/storytelling since Planescape tormet/Baldur's Gate 2. And I haven't even finished it yet. (Shame on you BioWare...)
No Corprate greed is.
The internet is killing games. It allows for DLC, micro-transactions and the patching of unpolished games.
Articles like these are killing video games.
lack of games. + the huge ps3 and 360 backlog still being relevant. and mobile gaming. kids+ phones+ many free games= hurts the industry big time. cost of development went up AND it takes longer to develope a game. we have bigger and more addictions than we ever did i.e. its not just WOW and counterstrike anymore etc. huge crowds are split amoungst many more games etc. (e.g. mincraft, league etc) plus games on mobile gettin 100,000,000+ downloads etc.. two major players last gen got snuffed out (vita and WiiU) like it was Nothing. as a young gamer smart phones are amazing to game on. (just picture how much you liked your gameboy, and times it by 100). i dont like that fact but its the sad truth. its a psychologically natural occurrence for the industry to move in this direction. we become smarter¹, less patient (remember when it was ok towait 5 mins for a web page to load?) so we demand more at a more rapid pace. remember when 95% of games were long and intricate? well theyve been replaced with a handfull of thoes and a few good short blockbuster-like experience. its mostly that and mobile games and the events i stated above. i dont blame capitalism, i blame us. i blame technology. there is a difference between progress and technological advancements, just ask Tesla. ¹smarter but less aware imo, if that makes anysense. quicker mentally, but less knowledgeable or aware* for a big part of society.
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