OXM staff:
"So here’s a long, hard, borderline-pervy look at the rear end of Forza Motorsport 6’s cover star, the All-New Ford GT. That’s the ‘all-new’ Ford GT, you must understand – not some old rustbucket Ford GT from 2006 that only has a mere (smirk) 550 horsepower or (guffaws into sleeve) a sluggish 0-60mph time of 3.3 seconds."
KeenGamer: "See the top 10 rarest cars to ever appear in Forza history! Thousands of cars have been featured in Forza since launch and only a handful of them have been really difficult to obtain or, in current state, impossible to drive around with. Although they were once obtainable, it's only for a limited time and, most times, for a certain price."
I thought this was going to be about the rarest and most valuable cars in the game, based on real life manufacture numbers and value.
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Forza Motorsport 6 will enter "End of Life" status on 15th September, so make sure you own it and its DLC before then if you want to play it.
again, a music license issue. This is the same reason Driveclub is getting delisted next year.
I'm sorry, but if music rights can be the cause of a product being delisted, they need to either have unlicensed music because this is ridiculous. This is actually another reason to be concerned about an all-digital future.
Good thing physical copies will always exist for purchase in a thriving used game market.
I just bought this a few months ago on a very cheap sale, then I think recently it was added to game pass.
"F150 Raptor... being built for off road..."
Rally confirmed for Forza 6? I could go for a good rally game, hasn't been a good one since Rallisport Challenge/Colin McCrae.
I'm pretty certain this car DOES exist. It might not be in production yet, but it already exists.
Additionally, this isn't anything any other sim can't do. Or racing game period, honestly. Since the games are just data, programming theoretical performance info for a car, along with its dimensions, weight, etc. is all it takes. (I say all, but it's still a decent amount of work.)
Not trying to put the game down or anything. Just saying.
Edit: http://www.caranddriver.com...
It's a 2017 model. If you know anything about how cars are released here in the US, you know that means it'll be releasing in 2016. There's no way a vehicle dubbed a hypercar would not already have more than just a concept. In fact, http://www.caranddriver.com...
Furthermore, http://blog.caranddriver.co... indicates they'll be fielding a car in Le Mans next year. That's a June race, meaning they'd have less than a year to concept, test, and produce a hypercar worthy of competing by then(because the car will obviously have to be ready ahead of race day, and it would be stupid to wait until the last second). Due to homologation rules, that's another point in the favor of the car being very close to production as, again, it would likely be released BEFORE 2017.
As for it not having been built... yeah, sure. They may make a few tweaks to the design between now and launch, but the design shown is pretty close to final.
And again, this is nothing any other game couldn't do, so this is still pointless. I deliberately avoided mentioning it, but what the hell do you think the Vision Gran Turismo cars are? How many concept cars do you think have graced GT rosters so far? Did the Corvette of what, 2013 already slip your mind?
Finally, I'm here because, though I might not be much of a fan of Forza, I AM a fan of cars of all types. I'm also curious about the new GT, which I knew was the cover car for Forza 6. I suspected that was the car they referred to, yet hoped it might be something else, since that car quite obviously exists and is too close to production to say otherwise. It also sounded like an odd claim- and it is, frankly, since it's just data, as I've said, and any game can simulate data for a non-real car if it's programmed to do so- so I wanted to see exactly what was meant.
Given that crappy excuse for a rebuttal, you don't even seem to care, yourself. So why are YOU here?