I’ve never been easily intimidated by games, but I’ve steered clear of From Software’s Souls games to this point. After hearing of the frustration Demon’s Souls and the Dark Souls games have brought some of my friends and colleagues (even though they keep coming back for more), I’ve avoided them in favor of more relaxing and less stressful experiences.
It’s not the difficulty that scared me away, however. Instead, it was the way the most enthusiastic fans described it. I never wanted an experience to be “punishing” or “unforgiving”; I wanted what little time I had to play video games in my spare time to be fun and entertaining. I didn’t want the constant grind or the feeling that I had to play the same sequences over and over.