The Witcher 3 Developers talk about improving the game's graphics after launch in an interview on DualShockers and on Twitter.
Sometimes I wish Microsoft would just revise the hardware with Xbox One slim and make it more powerful. Early adopters would be pretty angry though.
That is veeery unlikely. On the other hand, don't worry. I played the Xbox One version today, and it looks fantastic.
I'm so jealous. You have no idea. XD
@Lukas_Japonicus: I came out of the demo even more pumped for the game. And I was VERY pumped already. That draw distance... it's just how I imagined open world games all along, and someone finally did it right.
@Abriael "On the other hand, don't worry. I played the Xbox One version today, and it looks fantastic." That's good to know. How was the performance?
Mostly quite good. Keep in mind, though, that I didn't have any tools to measure frame rate. It was also an older build from January, since they don't have the chance to playtest new versions while on tour.
could you tell if the combat felt any different from two? that was my only gripe
@vishmarx: Not EXTREMELY different, but definitely MUCH better. Geralt feels a lot less like a dancer and more like a fighter. Signs are handled better, and everything is much better responsive. I had gripes about the old system myself. The new one feels just right. It's accessible, but hard to master if you wanna use the whole set of moves you have.
Nice info, thanks
If the console version is crap then it will take this game out of GotY consideration.
@vishmarx I hope the combat isn't drastically different. I loved the combat in The Witcher 2. It had some of the best combat I'd ever experienced in an action RPG. An improved version of that is exactly what I'm hoping for.
Gamestar mentioned the new combat even feels a bit more tactical even a bit Souls like...can you confirm?
At star child: I agree with you the combat was pretty dope on the witcher 2, it was awkward if you played with a controller, so they probably simplified it so that the menus and the general combat is morr streamlined with the fewer buttons available on consoles. It's a wait and see if I like it more than the Witcher 2 but I did like the look of the combat, looks more actiony and faster paced,but I won't necessary be upset with that.
Is the PS4 version 1080p? Can't remember.
Except even MS said DX12 is for PC. Even phil said it wont be dramatic. It is just really desperate and wishful thinking.
1080p will always be better but 2 out of 3 people cant see the difference between 900p and 1080p, so if this means better performance, fine with me. @ Abriael How it looks it terms of AA? @tuglu_pati Yes, PS4 will launch at 1080p.
@mikeslemonade if the console version is crap it will take CONSOLES out of consideration, not the game
I thought Directx12 was never supposed to increase resolution but instead processing speed. Better AI, Memory and such.
Sure it looks fantastic but it will look better on PS4 and better on my PC.
Consoles yet again lowering the quality of PC titles.
Hmmm Yet according to Microsoft's and DX12's number one cheerleader (brad wardell) DX12 will make all games 1080p on xbox one. Just goes to show that you can't believe the lies from these people. Last year march SDK update was supposed to end Xbones resolution issues. Then June SDK, Then November SDK. Yet here we still are and XBone's poor graphic's compared to PS4 still exist. DX12 won't make a difference
He didn't say that but you can choose to believe whatever you want. It's a free country :)
"DX12 won't make a difference" so i guess all those articles saying it will help the xbox one were just a mirage then
@mrkrispy I haven't seen one article yet saying the xbone will benefit much from dx12 notice I said much not not at all, I have on the other hand seen loads of articles about pc and pc gpus getting massive gains because it makes them more console like when programming games for it, and lots of xbone fanboys assuming it will be the same for a console which is may I say completely stupid to think so.
I for one would not be angry. I've had .y Xbox One since December 2013 and I'm very happy with it. I don't need 1080p graphics to enjoy a game. The console is powerful enough to satisfy my needs.
That's how it should be. I just want to lay games and don't want them to have huge performance issues.
1080p is not graphics, it's resolution
Resolution is a graphical property. I get what you're trying to get across, but it's not necessarily true.
I for one would not be angry. I've had my Xbox One since December 2013, and I'm very happy with it. I don't need 1080p graphics to enjoy a game. The console is powerful enough to satisfy my needs.
I submitted a similar interview months ago. He said it was an issue with shaders not draw calls, or power. Shaders
If thats the case then xbone will always struggle with 1080p as it has 50% less shaders than PS4
Yes. PS4 has a lot more shaders. But this does not mean that X1 can not run 1080p games. It did from the first day. It just can not run Witcher3 at 1080p with the engine they are using and the effects they want in the game. Just know this: Xbox1 with DX11.X is not the same as Xbox with DX12. We shall soon know what it will and will not improve. Here is the interview from last year, where he said the same thing. http://n4g.com/news/1560768...
" Over 900p Might Require More than DirectX12" Dx13 confirmed!! Lol thank gaben I don't have to play this on console lol That's is the opinion of someone who is actually making an xbox game! Not a pc only dev like wardell.
Quote from tweet : "i think any resolution changes would require a much bigger change from Microsoft than dx12 upgrade to be honest." Well, there it is!
@TheInfected, ummm are you serious or did you just fall out of bed and hit your head. NO CONSOLE MAKER "EVER" DOES THAT. A console is a fixed/dedicated architecture and can only be adjusted within it's preset limits, NEVER would or should a console change it's architecture after release ever. The thought is actually stupid. Anyways, the Xbox One is great and doesn't need a redesign. Children whom don't have the money to buy one shouldn't be crying over it anyways. DX12 can help all games to further the 1080p and or 60fps but that's not all it improves.
Not gonna happen. The best you can hope for is MS to pull the plug on Xbone early and beat the PS5 launch by as much as possible.
That's what I thought but now I think MS will sit back and let Sony play their cards first so they can emulate what they'll do just to be on the safe side this time around. They know (at least I hope they do)the XBOX brand cannot handle a second XB1 disaster launch.
It's been over a year since released... Is that considered early adopting these days?
Microsoft won't do that because they would need to make sure people know what version they are getting. That would not be a good idea, especially for casuals who they are targeting. If they made named it Xbox Two or something like that, it would be more resonable.
"i think any resolution changes would require a much bigger change from Microsoft than dx12 upgrade to be honest." There we go from a dev who's been working on the console from day 1. Not from Stardock who hasn't.
Microsoft has stated multiple times the games need to be built with DX12 in mind. The Witcher 3 isn't built with it - and they said they weren't. Why is this so confusing
You need to understand that DX12 isn't some magical piece of software that will fix all of the Xbox One's issues. It will make creating games easier and faster. It will not suddenly make all games 1080p. It's not like on PC where you're usually bogged down by API. DX12 is lower level than previous APIs, that's why there is such a big difference in performance on PC. With consoles you're already coding pretty much to the metal. DX12 will make things a bit faster, but it will not be a night and day difference.
You need to understand that neither you nor I know exactly what DX12 will do for XBO. So please don't act like you do
Finally someone who knows what he is talking about.
Personally I'm interested in seeing whether DX12 finally solves the Ubisoft CPU hitching. If anything, DX12 (or similar follow on OpenGL revision) might actually allow Ubisoft games to not have that constant annoyance that effects both PC and consoles.
You realize that Full DX12 offers a synergy between the API and hardware specifically built for DX12 to run on? AMD and MS built the XB1 with Full DX12 support that is essentially a blueprint for all future PC cards to be built upon. There are hardware accelerated features in XB1 that are either not used yet, or used inefficiently until DX12 arrives. Don't expect to see the real benefits overnight though. It'll be a a year or two until Full DX12 GFX engines are in effect. Hardware based tiled resources and processor parallelization alone will have a big impact on overall system performance.
yarbie, you're right we don't know, but guess who does? Answer: Phil Spencer - "It’s not going to be a massive change but will unlock more capability for devs." - “On the DX12 question, I was asked early on by people if DX12 is gonna dramatically change the graphics capabilities of Xbox One and I said it wouldn’t. I’m not trying to rain on anybody’s parade, but the CPU, GPU and memory that are on Xbox One don’t change when you go to DX12. DX12 makes it easier to do some of the things that Xbox One’s good at, which will be nice and you’ll see improvement in games that use DX12, but people ask me if it’s gonna be dramatic and I think I answered no at the time and I’ll say the same thing.”
Since its evident (so far) that no 3rd party will put in the time and spent the resources needed to use that 50% gpu advantage of the ps4 they sure as hell wont code their game in dx12 and then redo the whole thing in PS4's API...so lets 'enjoy' our parity on multiplatform games and wait for some XB1 exclusives to see what Dx12 can really do on a console. As for Ps4's 50% extra gpu grunt I think we saw some examples already..The order, Driveclub, Infamous. And that^^^... is a cold as truth gets.
I don't think the res is a big deal and cdprojekt are DX gurus,they've worked with the api for years and according to this dev they will try using DX12.hopefully from here on out dx12 will become the standard on xbox one.
That's interesting I thought DX12 had to be specifically coded for a game.
@Angelice Yeah i think you have to code specifically for it to take advantage of all its unique features.
@AngelicIceDiamond- most likely they would modify their engine to have a DX12 back-end, since they would want it for future development anyway. Then they could select at compile time which DirectX the build uses. So yes it has to be coded for DX12, it's not just a drop in replacement for 11 that makes everything magically perform better, but that doesn't mean that a game can't be coded to support both.
Thank You. And once again brain usage on this is obsolete. Let alone to max out this game on the pc you need a F**King TIITIAN graphic's card I think.
@kurruptor Why does everyone pull the same quotes, which are months old, out every time they want to start a pissing contest? Phil was saying other things then too, like how he completely understated the gains PC would see. Brad Wardell even called out the fact that companies involved were doing this. What is XB1 good at though? Full, hardware accelerated DX12. So the specs remain the same, but processing gets an efficiency boost. And it won't be dramatic, compared to a high end PC, but storing 6gb+ of tiled resources on the eDSRM along with draw calls on 4 additional CPU cores can't be called small either. I didn't even mention unknowns like the direct link between CPU/GPU or the split GPU architecture, but schematics clearly show elements never seen in any hardware before that baffle even the industry professionals from anandtech and extremetech.
I dont like when devs comes out and say more confusing shiiit....late last year a dev. From this studio said Xbox new devkit etc would make it better easier...now this. Shut up...just give me 60fps
The fact that this generation can't do 1080p 60 FPS is a huge disappointment. Bloodborne would have been so much better at 60 FPS.
Thank u ... I've been saying that all along.
Agreed, I am enjoying BB but after playing Dark Souls 2 on PC at a buttery-smooth frame-rate, the terrible FPS is driving me nuts! The sad thing is that I don't think the graphics from BB are a generation's leap better than DS2 either. And that friggin chromatic aberration crap, argh!! Sorry, end off-topic rant.... The Witcher 3 should run just fine on XB1, remember, these guys did a solid job on the X360 version of The Witcher 2.
This generation has already seen some titles running in 1080p @ 60fps. EVERY game won't do it, but then, if that's what you really need, I'm afraid you'll need to go build a PC (something I have done and have no regrets). I can't speak for the X1, as I don't own it yet, but the PS4 has satisfied my console needs in regards to visuals and performance. Can't really go wrong with my current combo, so the X1 will be icing!
The game hasn't been designed from the ground up with Direct X12, you can't just patch it in and get the best results. If Gears is made from ground up with Direct X12 it will no doubt deliver something spectacular that will be hard to compete with.
Witcher 3 is a dx11 game why are people shocked is this even news worthy? We have seen the results of coding games to dx11 for a year now xb1 games struggle with resolution. DX12 is a brand new api with newer next gen features and i don't think this dev can know for sure what impact it will have until they start using it. Agreed though Microsoft would need something more than dx12 to get a dx11 game up to 1080p that's what he is really saying! The Playstation fans though like to pretend the PS4 runs games flawless at 1080p but we have seen thats not the case the console sacrifices frame rate to get there even first party games can barely hold 30fps
Ps fans also seem to forget how dx11 has certain limitations where dx12 and ps4 api does not. Xb1 is being held back by dx11 and the current dx11 esRAM api is pretty bad too according to brad wardell. Nobody is saying xb1 is gonna be this unbeatable monster wen dx12 hits but man its not hard to see dx12 an this new eSRAM api will bring xbo up a level to where its supposed to be.
The Xbox One still has a less powerful GPU than PS4, so it won't match or exceed PS4 performance, unless PS4 is also being held back by its API.
Brad Wardell doesn't know anything about consoles, he said so himself. DX11 limitations on PC are not the same as on X1. For example, DX11 on PC could only utilize like 2 CPU cores, now it can go up to 6 with DX12. X1 is already capable of using 7 cores. So, that limitation never existed on the X1.
@uth11 Yes but xbox one has eSRAM to counter gddr5 which can saturate all the CU on its gpu constantly if done correctly. This is where dx11 and the current eSRAM api is holding it back. PS4 has the one memory pool to share with everything so only a certain amount of bandwidth can be allocated to the GPU. Only reason its easy to hit 1080p is the pure speed of GDDR5. Once devs get to grip with eSRAM and have the new tools that are coming xbo should finally be able to have the bandwidth it needs to hit 1080p in all its games. eSRAM with dx12 tiled resources = 6gb texture data at a constant 204gbs or 102gbps depending on which way you look at it and this is along side the 8gb of ddr3 ram. esram doesn't go through ddr3 so ddr3 isn't a bottleneck. Im pretty sure xbo cant use this intended feature set yet along with multi cpu commands which is why so many of us see dx12 as having such a big improvement on xbo. Edit @kurruptor I agree Brad Wardell is a PC dev he doesn't have hands on experience with consoles, However he does know the benefits dx12 brings to game development so he can be trusted on that part. Plus he knows about the new eSRAM API and how the current eSRAM api is limiting. XBO can use all its cores but has to use them in a certain order and it cant send multiple commands, It still has to wait in line. DX12 changes this and allows all the cpu cores to process individually at the same time and spread the workload better. Big difference. I think ps4 can already do this though.
New eSRAM api will make a difference. Dx12 or no dx12. I dont think this guy knows if dx12 will make a difference they probly haven't even tried to use it yet due to deadlines so hes just assuming i think
The graphics hounds never rest. I just bought a wii on ebay, mint with loads of accessories and three games for 60 bucks. I look at metroid prime, corruption, wave race, no more heroes 2, Mario Galaxy etc and think, damn they look great and know that I can't play them elsewhere. Graphics to me have been good now, really good since Dreamcast.
Nothing I would want but I am glad somebody out there can be satisfied with that stuff. Enjoy..
Playing Resi 4 with the wiimote is golden, I'm interested in the whole experience as opposed to just the coat of paint. I'm sure the witcher will be more than adequate on Xbox.
Has there been any example of a multi-platform game looking THAT much better on the PS4 than on the One? I can't think of one. I mean SIGNIFICANTLY better. Not just marginally.