The Witcher 3 Dev on Improving PS4/Xbox One Graphics Post Launch;Over 900p Might Need More than DX12

The Witcher 3 Developers talk about improving the game's graphics after launch in an interview on DualShockers and on Twitter.

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1182d ago Replies(15)
yarbie10001182d ago

Microsoft has stated multiple times the games need to be built with DX12 in mind.

The Witcher 3 isn't built with it - and they said they weren't.

Why is this so confusing

porkChop1182d ago

You need to understand that DX12 isn't some magical piece of software that will fix all of the Xbox One's issues. It will make creating games easier and faster. It will not suddenly make all games 1080p.

It's not like on PC where you're usually bogged down by API. DX12 is lower level than previous APIs, that's why there is such a big difference in performance on PC. With consoles you're already coding pretty much to the metal. DX12 will make things a bit faster, but it will not be a night and day difference.

yarbie10001182d ago

You need to understand that neither you nor I know exactly what DX12 will do for XBO. So please don't act like you do

kraenk121182d ago

Finally someone who knows what he is talking about.

jmc88881182d ago

Personally I'm interested in seeing whether DX12 finally solves the Ubisoft CPU hitching.

If anything, DX12 (or similar follow on OpenGL revision) might actually allow Ubisoft games to not have that constant annoyance that effects both PC and consoles.

TheCommentator1182d ago

You realize that Full DX12 offers a synergy between the API and hardware specifically built for DX12 to run on? AMD and MS built the XB1 with Full DX12 support that is essentially a blueprint for all future PC cards to be built upon. There are hardware accelerated features in XB1 that are either not used yet, or used inefficiently until DX12 arrives.

Don't expect to see the real benefits overnight though. It'll be a a year or two until Full DX12 GFX engines are in effect. Hardware based tiled resources and processor parallelization alone will have a big impact on overall system performance.

kurruptor1182d ago

yarbie, you're right we don't know, but guess who does?

Answer: Phil Spencer

- "It’s not going to be a massive change but will unlock more capability for devs."

- “On the DX12 question, I was asked early on by people if DX12 is gonna dramatically change the graphics capabilities of Xbox One and I said it wouldn’t. I’m not trying to rain on anybody’s parade, but the CPU, GPU and memory that are on Xbox One don’t change when you go to DX12. DX12 makes it easier to do some of the things that Xbox One’s good at, which will be nice and you’ll see improvement in games that use DX12, but people ask me if it’s gonna be dramatic and I think I answered no at the time and I’ll say the same thing.”

1181d ago
UltraNova1181d ago

Since its evident (so far) that no 3rd party will put in the time and spent the resources needed to use that 50% gpu advantage of the ps4 they sure as hell wont code their game in dx12 and then redo the whole thing in PS4's lets 'enjoy' our parity on multiplatform games and wait for some XB1 exclusives to see what Dx12 can really do on a console. As for Ps4's 50% extra gpu grunt I think we saw some examples already..The order, Driveclub, Infamous.

And that^^^... is a cold as truth gets.

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christocolus1182d ago (Edited 1182d ago )

I don't think the res is a big deal and cdprojekt are DX gurus,they've worked with the api for years and according to this dev they will try using DX12.hopefully from here on out dx12 will become the standard on xbox one.

AngelicIceDiamond1182d ago

That's interesting I thought DX12 had to be specifically coded for a game.

christocolus1182d ago


Yeah i think you have to code specifically for it to take advantage of all its unique features.

uth111182d ago

@AngelicIceDiamond- most likely they would modify their engine to have a DX12 back-end, since they would want it for future development anyway. Then they could select at compile time which DirectX the build uses.

So yes it has to be coded for DX12, it's not just a drop in replacement for 11 that makes everything magically perform better, but that doesn't mean that a game can't be coded to support both.

blackout1181d ago

Thank You. And once again brain usage on this is obsolete. Let alone to max out this game on the pc you need a F**King TIITIAN graphic's card I think.

TheCommentator1181d ago


Why does everyone pull the same quotes, which are months old, out every time they want to start a pissing contest? Phil was saying other things then too, like how he completely understated the gains PC would see. Brad Wardell even called out the fact that companies involved were doing this.

What is XB1 good at though? Full, hardware accelerated DX12. So the specs remain the same, but processing gets an efficiency boost. And it won't be dramatic, compared to a high end PC, but storing 6gb+ of tiled resources on the eDSRM along with draw calls on 4 additional CPU cores can't be called small either. I didn't even mention unknowns like the direct link between CPU/GPU or the split GPU architecture, but schematics clearly show elements never seen in any hardware before that baffle even the industry professionals from anandtech and extremetech.

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proudxgamer1182d ago

I dont like when devs comes out and say more confusing shiiit....late last year a dev. From this studio said Xbox new devkit etc would make it better this. Shut up...just give me 60fps

Maxor1182d ago

The fact that this generation can't do 1080p 60 FPS is a huge disappointment. Bloodborne would have been so much better at 60 FPS.

etownone1182d ago

Thank u ...

I've been saying that all along.

JJShredder1182d ago

Agreed, I am enjoying BB but after playing Dark Souls 2 on PC at a buttery-smooth frame-rate, the terrible FPS is driving me nuts!

The sad thing is that I don't think the graphics from BB are a generation's leap better than DS2 either.

And that friggin chromatic aberration crap, argh!!

Sorry, end off-topic rant.... The Witcher 3 should run just fine on XB1, remember, these guys did a solid job on the X360 version of The Witcher 2.

NeverHeavyMan1182d ago

This generation has already seen some titles running in 1080p @ 60fps. EVERY game won't do it, but then, if that's what you really need, I'm afraid you'll need to go build a PC (something I have done and have no regrets).

I can't speak for the X1, as I don't own it yet, but the PS4 has satisfied my console needs in regards to visuals and performance. Can't really go wrong with my current combo, so the X1 will be icing!

Sm00thop1182d ago

The game hasn't been designed from the ground up with Direct X12, you can't just patch it in and get the best results. If Gears is made from ground up with Direct X12 it will no doubt deliver something spectacular that will be hard to compete with.

hello121182d ago

Witcher 3 is a dx11 game why are people shocked is this even news worthy? We have seen the results of coding games to dx11 for a year now xb1 games struggle with resolution. DX12 is a brand new api with newer next gen features and i don't think this dev can know for sure what impact it will have until they start using it.

Agreed though Microsoft would need something more than dx12 to get a dx11 game up to 1080p that's what he is really saying!

The Playstation fans though like to pretend the PS4 runs games flawless at 1080p but we have seen thats not the case the console sacrifices frame rate to get there even first party games can barely hold 30fps

GenuineGamer1181d ago (Edited 1181d ago )

Ps fans also seem to forget how dx11 has certain limitations where dx12 and ps4 api does not. Xb1 is being held back by dx11 and the current dx11 esRAM api is pretty bad too according to brad wardell.

Nobody is saying xb1 is gonna be this unbeatable monster wen dx12 hits but man its not hard to see dx12 an this new eSRAM api will bring xbo up a level to where its supposed to be.

uth111181d ago

The Xbox One still has a less powerful GPU than PS4, so it won't match or exceed PS4 performance, unless PS4 is also being held back by its API.

kurruptor1181d ago

Brad Wardell doesn't know anything about consoles, he said so himself.

DX11 limitations on PC are not the same as on X1. For example, DX11 on PC could only utilize like 2 CPU cores, now it can go up to 6 with DX12. X1 is already capable of using 7 cores. So, that limitation never existed on the X1.

GenuineGamer1181d ago (Edited 1181d ago )


Yes but xbox one has eSRAM to counter gddr5 which can saturate all the CU on its gpu constantly if done correctly. This is where dx11 and the current eSRAM api is holding it back.

PS4 has the one memory pool to share with everything so only a certain amount of bandwidth can be allocated to the GPU. Only reason its easy to hit 1080p is the pure speed of GDDR5.

Once devs get to grip with eSRAM and have the new tools that are coming xbo should finally be able to have the bandwidth it needs to hit 1080p in all its games.

eSRAM with dx12 tiled resources = 6gb texture data at a constant 204gbs or 102gbps depending on which way you look at it and this is along side the 8gb of ddr3 ram. esram doesn't go through ddr3 so ddr3 isn't a bottleneck.

Im pretty sure xbo cant use this intended feature set yet along with multi cpu commands which is why so many of us see dx12 as having such a big improvement on xbo.

Edit @kurruptor

I agree Brad Wardell is a PC dev he doesn't have hands on experience with consoles, However he does know the benefits dx12 brings to game development so he can be trusted on that part. Plus he knows about the new eSRAM API and how the current eSRAM api is limiting.

XBO can use all its cores but has to use them in a certain order and it cant send multiple commands, It still has to wait in line. DX12 changes this and allows all the cpu cores to process individually at the same time and spread the workload better. Big difference. I think ps4 can already do this though.

1181d ago
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GenuineGamer1182d ago

New eSRAM api will make a difference. Dx12 or no dx12. I dont think this guy knows if dx12 will make a difference they probly haven't even tried to use it yet due to deadlines so hes just assuming i think

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