After a lackluster showing in 2014, it's necessary for Ubisoft to mkae inroads with its next AC game. Here's hoping the game can replicate the success of games in the series like ACII.
Just stop making this game is a lot easier. havent tried a game with such a bad control and gameplay in a long time.
The AC franchise is actually not a bad game yes it did have a few bugs but what is really killing this franchise is the yearly release. Brotherhood was the last AC game I ever played I just burnt out IMO every other game after that has been meh
1. Make it playable on current gen.
assasins creed has a huge fun base and its a good series.. this generation deserves an awesome assasins game.... i still have my hopes....
What a shit article, so he literally want to play ac2 with different wolrd/ places.
I really liked the exploration in black flag, maybe they could bring that back
1. Agreed. Ubisoft need to stop this annual release business. It's ruining every second AC game starting from AC:Brotherhood. Revelations, AC3, AC:Unity were all underwhelming unfinished games. 2. Combat actually devolved in Unity. Moves that have been available from AC2 were locked to the player until like half way through the game. Standard moves like Dual assassination, Air assassination, Dual air assassination etc were not available from the start which was idiotic. Not to mention, the removal of counter-kills was idiotic too. People generally wanted to finish combat quickly and run off, but by removing counters, it extended combat which is mostly unenjoyable and a hindrance. I don't want a Shadow of Mordor/Batman Arkham Asylum style combat, but I think they should take inspiration from Witcher 2/3. 3. Ubisoft must stop releasing games early full stop. If they know the game needs 5 more months for bug fixing and optomization, then they must take it. This rush for the holiday window to increase profits will have an opposite effect next game. I am now less inclined to buy AC:Victory on launch day because Unity's missions were mostly boring and the game was riddled with bugs and framerate issues. Go back to the biannual release windows. That way your teams have more time to come up with more interesting missions, innovative gameplay and more time to fix bugs and optimize the experience. 4. No. Not a story like Black Flag. Black Flag's story was an exception because it was a pirate setting. The story must fit its setting. Since Victory is set in Victorian London, the story must be dark and goth-like. Inspired by Penny Dreadful stories (obviously without the vampires, dead things etc). Also, don't deliver a half-baked modern storyline like you did in Unity. That was taking the cake. Either completely omit it or do a proper one. AC4 and AC:Rogue had better modern day storylines. 5. The character doesn't have to be like Ezio but he/she should be as well developed and likable as Ezio. He/she should also match the setting and somehow be critical to historical events during that period. Unlike Arno who had little to no role in the French Revolution. Altair and Ezio were pivotal to the historical events in their games. The character should also NOT be like Connor where turns from a pivotal character to an errand boy. Edward Kenway is an exception because he's a pirate so quite a different character to everyone.
I agree that Revelations was lacklustre, but AC3 is still my favourite... I've also really enjoyed Unity (especially the control changes!), but it doesn't have the scope or grandeur of AC3. Haytham, Desmond, Connor, ships, horses, wildlife, the frontier, the cities, the homesteaders, the first civ, the epic battles, killing Vidic... I loved it all. I thought Black Flag was a step back... The boats were better to sail, but the rest felt 'lazy' (they re-used a lot of AC3's assets). It told an entertaining but ultimately pointless story about a guy who didn't really care about Assassin's or Templars, who we already know will live through his adventure to father Haytham. Yes, it was a fascinating time period and the story does pick up towards the end, but aside from introducing the Sage (then spending most of the game chasing him) it barely qualifies as an Assassin's Creed. It's probably the reason I'm yet to get Rogue (but I definitely will)... Each to his or her own, I suppose? I personally hope that Ubi keep mixing it up with each entry... Unity reminds me of the first AC, in that it's laid a solid foundation for expanded gameplay elements.
I only want a good story and more modern day gameplay, AC has a very interesting plot tbh and that's what kept me going trough all the games and buy each one of them day one, if the story is handled correctly it could surpass even the hollywood movies
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