Final Fantasy XV: Episode Duscae – Some Ups And Some Downs | Siliconera

Siliconera: "At first glance, I thought the open field that Episode Duscae takes place in was awesome. In some ways, I still think it is. That said, it has two major flaws that I really hope are addressed in the full game."

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DarkOcelet1208d ago

"First, it’s a pain to traverse."

So you complain that FFXIII was linear so they opened it up in FFXV and you complain its big and painful to travel in? LOL!

Thats why there is a car in the damn game.

rextraordinaire1208d ago (Edited 1208d ago )

The limited sprint stamina ruins it for me. I mean, the guy can teleport and use 5 different enormous weapons in combat, certainly a little sprint won't exhaust him that much every 6 seconds...

vishmarx1208d ago (Edited 1208d ago )

its still foolish to whine about something like this.
theyve confirmed chocobos,car,magitek and airships(what kind is still up in the air but we know itll be there in some form).
then his complaint with the summon,its been confirmed to be placeholder. no way he's doing multiple 9999's damage in the actual game and im fairly certain summoning will involve some cost.its essentially a retreat button in the demo, the demo only.
"but having no control whatsoever of your party members makes everyone seem really detached. I almost wonder why there’s even a party to begin with
except the game has a modified gambit system,full character leveling customization and co op moves,again none of them were in the demo and this has been known or a long while .
not gonna bother with everything.
jebus.if youre a journalist on a popular site criticizing a popular game do your research first

Irishguy951208d ago

Brah it is magic that gives them such strength haha, i'd say haste and stamina spells will replace your anxiety about sprint ;) As far as we know the 'jump' in t he current version of the game can become really high somehow, i'd guess magic again

360ICE1208d ago

What you said doesn't make any sense.

You can want an open world, yet also want the world to not be overly big or painful to traverse. Not saying that's the case for FFXV, but it makes sense. So, so obviously.

DarkOcelet1208d ago

Well, they are trying to make it realistic so thats why there is modes of transportation like the car/chocobos and others that we dont know about. So lets wait and see.

NoctisPendragon1208d ago

Calm down guys , WE HAVE TRAINS !!!! TRAINS FFS !!!! and also train stations .

Eiyuuou1208d ago

Did the writer forget about the Chocobos in the full game?

WESKER20151208d ago

i am fine with 30fps ok, and i know this is an early early build of FF15, but the demo never touches 30fps, the game crawls a lot of the time, i dont know what the demo is like on ps4 but the xb1 version runs pretty bad, but i have also heard a few people on youtube say the ps4 version suffers the same problem, that was my only issue with the game really, the performance is terrible, everything else was great, so much potential

HiddenMission1208d ago

It's been confirmed that the PS4 version of the demo runs at a better framer rate and is at 900p versus the 720p on the XB1. Tabata said the target goal for both platforms is 1080p 30fps. Their currently using the 1.5 version of the Luminous Engine and the final build will be 2.0 so expect an improvement.

My guess based off where both platforms are at that both will be 1080p but I have a nagging feeling the XB1 version won't stay at a steady 30fps...but that depends on how far out release is.

Sketchy_Galore1208d ago

I have to admit the running around the huge open area was a bit of a negative to me, but in a way that's pretty much my fault and not really a fault with the game. It's just that I've played so much Dragon Age Inquisition that I'm kinda sick of hiking around a giant open area of wilderness with a four person party.

I thought the characters would be my biggest problem with the game but with the Japanese audio on I actually even quite like them now..

The main issue with the demo (and yes I know this is just with the demo itself and not remotely representative of the full game) is the low resolution and lack of AA. This thing is a good example of why 1080p is important,you can see how unbelievably beautiful the main game is gonna look and that's exciting but it's also frustrating because the demo itself is so grainy and pixelated.

All in all its a good sign of what the full game will be like but nowhere near worth buying a game for. Luckyily Type 0 is fantastic and really sits alongside the classic FF games as a daring, emotional and exciting tale.