No game in recent memory has caused as much debate as The Order: 1886. As such Skewed and Reviewed have posted an opinion piece on the debate and asks if the game is better classified as an interactive movie.
What a huge waste of money this game turned out to be. Buying it before Bloodborne was my 1st mistake. My 2nd mistake was being influenced by the fanboy hype and preordering digital. Now I can't even use it as a coaster.
Know what you generally like to play and don't give into the hype.
you're missing the bigger problem - you can't resell digital. that has nothing to do with the order - it has everything to do with digital and why that format is the same price as physical discs when they can't be resold.
Or borrowed, or shared, or collected, or taken from place to place easily
To be fair, there are benefits of digital. It's true that you can't resell it. But you also can't misplace it, or break it. The medium doesn't degrade. That's where the value comes from. It's good to have options. If I think I'm going to want to trade a game in, I'll buy it on a disc, or just rent it. If I know I'll value a game for longer than it'll have trade in value, I'll get it digital. I'll also get it digitally if it's on sale for cheap.
For me - from what I played, interactive movie...quite an average one at that. I don't mean to sound a 'hater' or a troll, I can just offer my own opinion. If semi-realistic graphics are your thing, easily some of the best I have seen if not thee best. If however you want value for your money, graphix, performance AND gameplay, forget it. Many, many more titles deserving of your money.
your comment means nothing for 2 reasons: 1. you say it's average but don't give an example of a game like the order that's better. 2. value for your money. I played the order all the way through 2 times (enjoyed it).....it cost 64 dollars with tax. I then resold it on ebay for 52 dollars (minus the ebay/paypal fee). the difference is 12 dollars. I got 18 hours out of the game for 12 DOLLARS - that's decent value considering it's cost around .60 cents an hour.
at $12 you've extracted great value out of it... But his argument is that it isn't worth $60...
I really enjoyed it, great to play something at a diffrent to open world and 1st person shooters.
^This so much! I really enjoyed the game but it did have its issues. Saying that, it was a decent breath of fresh air from the same old types that we've been bombarded with. I would like to see more games (not all games) like it but maybe for their next outing open it up a bit, some new mechanics etc. I think for its linearity there wasn't enough diversity in the gameplay.
I play allot on PC as on consoles. So I have played allot of different type of games over the years. Many questionable if they actually are a game at all. Games like Dear Esther where you just walk trough a landscape as the narrator talks is one of my best gaming experiences and one that my mind 3 years later still thinks back with fascination on. And that's just it. Games is so much. It can be whatever the creators want's it to be. And that's what makes games as a medium so great. The Order|1886 is a interactive movie based game. And that's totally fine. It is achieving what the creators intended it to be.
I totally agree. When it comes to games... I'm open to lots of different kinds of experiences. That's something I love about them. "Gaming" is a big tent, with room enough for all kinds of games to appeal to all kinds of tastes.
I agree too! there wasn't a whole lot going on in journey; yet, it's one of my favorite ps3 games. - and I'm looking forward to playing it again on ps4.
I totally agree...I sometimes just prefer such a game to the 100th Assassin's Creed out there. Seriously. I can appreciate all the effort and dedication which goes into making a game that tries to do something special, something different from the norm. To me The Order delivered exactly that. I can even see me replay the game more than the two times I already did and I normally never replay games. It's like holding on to a good movie. A huge problem seemed to be people's wrong expectations about what the game wanted to be. I always knew as I informed myself but it didn't help everyone kept comparing it to GeoW. I also believe if they would have sold it at 40 $ instead of 60$ right from the start sales and critical reception would have been much better. I still think the game will sell pretty well in the long run as they have just started to reduce the price.
The Order|1886 sold 560.000 copies the first week according to Vgchartz.com Not bad for a game with so varied reviews.
I think many games today can fall under the interactive movie umbrella, with well known actors portraying characters, hundreds of pages of script, motion capture, originally crafted stories and plots. The question is did The Order go too far, and take the game out of the player's hands. A lot of people who weren't Metal Gear Solid fans, but fell into the hype of MGS4, bought it and complained about the long cutscenes, not knowing the series is known for it. Nobody is ever going to argue about the multilayered gameplay of Metal Gear, however. With The Order, I felt it was kinda bland as a game. Action sequences were short and redundant, and the gunplay was a sore spot, compared to many other shooters I've played, though I did like the unique weapon designs. As an experience, it was great. It had good characters, story, and plot devices. Heavy Rain is another game that can be called an interactive movie. The reason you didn't see the same backlash was because we knew what Heavy Rain was before it released. It set out to do something, and it accomplished it. There was preview after preview of The Order, where the same concerns about gameplay, or lack thereof, was the culprit. Then you had people who never actually went hands on with it, telling reviewers to be quiet and play the full game, but nobody talks about how that mentality in itself is poison for the community. That's another discussion though, because in the end, people *wanted* The Order to be what they wanted it to be so badly, that they were ignoring the signals everywhere. If you have your reasons for liking the game, then that's fine. But I feel like had we known what The Order really was, or had we known what Ready At Dawn's vision was a little more clearly, the game wouldn't had gotten the reception it did. tl;dr Like I said, the experience was great, but I felt there was so much left on the table that could have made it such a better *game.*
The thing is RAD said right at the start that they wanted to create a theatrical experience. With the movie format, focus on story. I don't know how they could make it any clearer that this is what they were after. There were a lot of people hyping this game up to be something it wasn't and basically mis-selling it. I even remember rumours that it was going to be an open world at one point. I think a lot of people build these things up in their mind into something they are not, and once they release and they discover that it can't stand up to what people have imagined, somehow they think it's the creators fault.
"people *wanted* The Order to be what they wanted it to be so badly, that they were ignoring the signals everywhere." I wholeheartedly agree, but for the exact opposite reason. As ravinash said, we know what to expect out of The Order VERY early on. And at every opportunity, this image was reinforced. It was to be heavily influenced by movies; "cinematic" and "filmic" were used over a year ago to describe it. They even explained various design choices, like letterbox and 30fps, as lending to that effect. (Folks can say it's cuz they couldn't get the game running at 60fps, but let's be real: increasing the framerate often makes movies look... weird. Films can obviously be shot and/or displayed at higher rates, but 24fps gives a certain look, and I can't imagine that nearly tripling that rate in a game would allow for a similar look or feel.) The cutscenes that flowed seamlessly into gameplay is a big part of that. And again, we knew these things before this time LAST year. Yet, as the game got closer to release, all these things became larger and larger issues, until the entire game was, according to at least one article, indicative of everything that's wrong with gaming. "Then you had people who never actually went hands on with it, telling reviewers to be quiet and play the full game..." And you had people with no intentions of even purchasing a PS4 telling other gamers that The Order was garbage. Let's not address only one side of this. While no one said it is or would be the greatest game ever, there was no shortage of people willing to say it was a blight upon the gaming landscape before they even touched it. It's fine if people legitimately didn't like the game. But when you have reviewers and others criticizing the game for being exactly what was intended, there's something wrong, and NOT with the game.
I am really enjoying that we are having a solid discussion/debate on this topic without the usual name calling and bashing that is so common that happens when people do not agree. Good job everyone.
What I wonder is why aren't there actual MOVIE games like this? I mean I rarely see movie games be this linear, when it makes more sense for them. In fact it might even be acceptable. Normally I hate extremely linear games, but playing through my favourite movies scene to scene would be more enjoyable than this.
I didn't hate the order but I didn't love it. It was way overhyped. As a movie it's just ok and as a game it's kinda boring, sometimes tedious and even feels a bit lazy. Like with driveclub all the effort seems to have gone into visuals, while the gameplay feels diminished and stripped. Thankfully bloodborne arrived. It's flashy but also fun and has plenty of depth and mystery to make it intriguing and challenging.
If you go back and see what RAD said about what they was hoping to achieve I think they for the most part achieved it. They were trying to make a cinematic game that did not take you out of the cut scene to much when it came down to the fight scenes. Now if the story was good or game play that would depend on the person playing the game. I think people was too hyped about the game I had a feeling what the game was going to be so when I played it I was not disappointed and for the most part I liked the story wasn't the best but it was not as horrible or boring as people make it to be. I liked the twist and loved the ending even though it was not that much game play but the part where you take the final shot was a great moment for me. Only issues I did have is if they was going to have qte then they should have decisions and different paths like (SPOILERS) at the end when you pull the trigger something like that what if you did not pull the trigger and exposed the leader of the order that would have been a different ending and just stuff like that I think more people would have liked the story driven part of it. So if they would made it kinda like how tall tell do they stuff with decision making and it affecting the story it would been way better imo.
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