This could be the edge Microsoft needs to fight for market share for both Windows 10 gaming and the Xbox One.
Waiting for someone to mention Xbox One... :/ On a serious note... DirectX 12 will be awesome on PC, due to more powerful CPU and GPU combo. But I honestly doubt we'll see a game using it's capabilities properly, this year.
the only people that will mention xbox is mere fanboys
lol who is competing against Windows 10? Give me a break on anyone who thinks that some is capturing the OS market share.
Can't wait to see Vulkan tests! Linux has now over 1000 steam games! Dx12 looks like it will do great things but only works on Windows OS. Vulkan is better for the industry. Write once and easily port everywhere. If ps4 uses anything like Vulkan it would help pc also since ps4 is the dominant platform of the 3 consoles. The only platform that actually need Direct3D is xbox. Fingers crossed. Don't care about apus though... I am sure the apu discussion has started. Let me help... "Forza Motorsport 5 Tech Demo – console-level efficiency on PC Forza Motorsport 5 is an example of a game that pushes the Xbox One to the limit with its fast-paced photorealistic racing experience. Under the hood, Forza achieves this by using the efficient low-level APIs already available on Xbox One today. Traditionally this level of efficiency was only available on console – now, Direct3D 12, even in an alpha state, brings this efficiency to PC and Phone as well. By porting their Xbox One Direct3D 11.X core rendering engine to use Direct3D 12 on PC, Turn 10 was able to bring that console-level efficiency to their PC tech demo." - Microsoft http://blogs.msdn.com/b/dir... Seems pc is getting what xbox has now? They will future optimize xbox with dx12 but pc seems to be all the rage for the new apis.
Ironic that you're accusing people who mention Xbox in relation to DX12 of being fanboys when you're the only one talking about Xbox here.. Doesn't make sense either considering DX12 is going to Xbox too so why can't they mention it? Also ironic that you would accuse people of being a fanboy. We can see your comment history. Xbox has no good exclusives? Troll on.. Do you even realise your a fanboy yourself?
If it helps all CPU's and GPU's common sense would suggest it will also help Xbox One. it's not a fanboy thing. it's a common sense thing.
Agreed. Amazing video! Plus, why would Microsoft just willy nilly show results of XBOX one using DX12 when they can save it for E3 to have it make their conference more impressive? Just to satiate naysayers? I think they are just waiting for the right moment To play their Aces. Little jerks on the internet aren't gonna make them play their tricks cards early. Don't get me wrong, I could be WAY off, and this could end up being useless for the xbox one, but I also know MS has always liked the element of surprise. I mean, look at the HoloLens announcement. That came out of thin air. I expect greatness, and I hope I'm not disappointed. However, I also expect disappointment to be fully possible as well. Time will tell.
The box dedicated to Direct X (Direct Xbox) can't be mentioned? I'm aware it isn't the subject of the article but it's still another system that uses DX12 so I don't know what you're getting at.
Why wouldn't someone mention xb1? It will help tremendously for porting games from PC to xb1. Sure, some Xbox games already use dx12-like features, but that's only been 1st party titles. Now that multi platform development on the Xbox 1 won't require as much special attention to get maximum performance, 3rd party games will benefit...
You were the first to mention it, so at least your wait wasn't long.
Nice my gtx970 is ready;)
Second that. Can't wait to see the results. I only upgraded to a 970 G1 last month from my old 580 3gb, such a nice upgrade I'm impressed. We've got lots to look forward to when Win10 is released, that's for sure.
LOL. They ran out of draw distance before that test got to 30fps. We are talking total saturation here. That card started pushing images at over 600fps with what would be considered and image of a full city on current hardware, while still drawing much more. This has got to mean that we at least get rid of pop-ins for ever, even in sprawling opened world RPG's. Now I can see why their will need new cards to use full DX12. looks like developers could easily cause current GPU cards to crash using current CPU's with DX12.
Damn that's a massive difference on the GPU I have, got an i74790 too so I'll expect big gains over DX11. Guna download this to benchmark my system on DX12. Can't wait for full DX12 games to start releasing.
This is why I'm waiting to start my next build and tell people to hold off till 2016. DX 12, Win 10, Intel Skylake CPUs and much, much more are incoming that will provide huge bumps in performance. Might as well wait to see how they perform once the public gets a hold on them.
You are going to wait to buy a $1000 CPU and a $2000 GPU when developers have not even begun to figure out how they will use the power in your current setup? You have to help me understand why you think you will need more.
I was talking more about 4k builds. All I'm saying is I want to see the new tech come out to see the actual benefits before I build a new PC. Current PC is great for 1080p60fps and video editing. But I want to build a single GPU 4k60fps and video editing machine. Longer I wait the more options that will become available. If I had to build something now it would have the i7-5930k 6 core CPU ($500) and the Titan X ($1000)
DX12 is designed to work with current hardware, so you shouldn't be forced to spend a whole lot of money upgrading. Having a hot rod PC is a great and if you can afford it, so rock on. If your hardware is 2 years old or 2 years in the future there should still be a benefit. No need to wait, your current set up should do fine.
Yeah, I'm going to upgrade my motherboard and processor when Skylakes comes out. Hopefully that will line up pretty well with the release of Windows 10 as well. It's crazy how long I've been running with this i5 2500k, though...and it's still running strong even in new games.
I don't know much when things become this technical. I'm just not into the technical aspect of it all to that extent. I can at least see how big a difference dx12 makes here. Obviously good news. What I am waiting to see is what kind of difference it can make on xbox one. I don;t really recall many people questioning the ability of this to make things better on a PC, but the question mainly lies with how it can affect xbox one. So I really wish someone would/could show us something in regards to that. I assume that is MS hasn't showed us that just yet, it means either 2 things...1-they are waiting to show it off at the right time or 2-they know the results won't be so noticeable and most people will simply think "so"? I for one believe MS can and will use dx12 to make some greta improvements to xbox one but I don't think it will result in some sort of insane leap. I am expecting subtle changes like a bump in res for certain games, smoother performance or more efficient development. That added efficiency should be what leads to games performing better and maybe looking a bit better on the whole. I own 6 game consoles right now, one of them is xbox one. I Like the system, and anything that can improve it I am all for. I hope they can at some point make good on the cloud, and dx12 etc., but I do not expect that we will see anything that will blow us away. Then again, ya never know.
Forza Horizon 2 is a great example. It's a DX11 game, but it uses some of DX12's features. It's the only seamless open world game at the moment on consoles that's 1080p other than GTAV. Also it runs 4XMSAA, a very hardware intensive feature. And has more light sources than any game out. Literally thousands of different light sources. So that's only a taste of what DX12 is currently doing on X1.
Open world games are going to look so good with this.
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