Final Fantasy Type-0 HD (PS4) review | Impulse Gamer

Within the first half hour, Final Fantasy Type-0 HD establishes what game it wants to be. Through a ten minute opening cutscene, we watch some guy (later revealed to be the brother of a playable character) take part in a conflict we understand and care little about (unless we watched the additional four minute pre-start menu cutscene). Over the course of roughly five dramatic scene changes, this tangentially relevant character is dying; he practically goes through the five stages of grief on his own, and backwards. This scene is so vitally important to establishing the tone of the game that the five dramatic dying scenes forget that the first one had enemies appear.

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